for people who hate 3d modelling

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In big short:
-Modelling - sculpting the character and objects
-Texturing - painting the models
-VFX - particles and Megumin
-Animation - animating characters and objects
-Lightning - How light affects characters and scenery

histhoryk
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>I hate 3d modeling
>tries vfx
>I love 3d modeling

pavlosama
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I sincerely never thought someone could actually hate 3d modeling

Krlification
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I feel you on this. I love modeling and texturing, but hate weight painting with a passion.
Nearly nobody enjoys every stage of the process, but there will always be someone who loves any individual aspect.

KobanWanko
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when I studied game art, modeling and especially sculpting was the most fun to me tbh

MEneifal
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You forgot the most coveted positions- the Ideas guy. He sits around and tells people his ideas bc he knows how to make the best game ever

eiden_
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Texture artists are a blessing bestowed upon us!
I love sculpting and 3D modelling, but I hate texturing with a passion!

niya_khalifa
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I hated the idea of modeling for years until I realised that it's like drawing but in 3d and it changed everything to me.

RwanLink
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after watching this respect of indie devlopers is 1000xx

aryangautam
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The joys of being a solo developer is that i had to do all these things myself

Wishbone_Games
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1:33 '...withing the project's budget.' Thank you for that. As a TA Director I cannot say the many times the 'budget' part is forgotten.

maniacby
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I thought this video was going to try and convince me about the importance of 3d modeling (thankfully it wasn't haha) but it turned out to be a reminder of the skills I am missing and need to work on :)
Thanks for the amazing video, especially the mentioning of required tools and skills for each discipline!

laithjebril
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i never dreamed that being an artist is 70 or 80 percent of the

samuraireflection
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Modeling is your Dad. You just got to understand it to love it.
Zbrush helped me fall in love with modeling, maybe try it.. Or don't. You're right, many different jobs in the game development pipeline.

Davidgden
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The way you explain this really gets me into it, i think i can be successful now in 3d modeling

samuraireflection
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After giving a hand at animation (this was about a decade ago) I never complained, that much, about 3D modeling again.

Wolta
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For me it's one of the best parts of the process. When you start with a cube but and up with thousands of polygons is the one of the best feeling ever

bigboar
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I'm not great at modeling and I'm not great at animation but I do love the step in between them: rigging! Rigging technical artists are responsible for taking static models and making them animatable, either by an animator or by the game engine itself. Sometimes they're also responsible for setting up and maintaining rigged meshes in the game engine, keeping parity between the game engine version of it and the rig in animation software like Maya as the geometry, animation and textures get updated.

Yoshermon
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Nice vid, but I have to say it's a bit incorrect on the part of the texture artist. Indeed you can create textures from 2D software like Photoshop and illustrator, however, you still have to work with 3D modeling to make some adjustments, unwarp UVW maps, and bake textures with models.

_danielromao
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Enthusiastically clicked on the video to find techniques and workflows to potentially make the process of 3D modeling easier, was instead told to get another job.

IyokuUnlimited