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DMU GameArt 3D Studio Max Bootcamp3 UVW UnwrapBasics

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Lesson 3 in the 3ds Max Bootcamp series of tutorials for first years on the 'Game Art' Degree at De Montfort University.
These lessons introduce the basics skills needed to use 3ds Studio Max for the production of Game Art.
This lesson runs through the use of the UVW Unwrap modifier. At the end of it you should be able to...
1. Apply mapping to a mesh using the UVW Unwrap modifier.
2. Choose which map projection type and projection axis to use for best results.
3. Adjust the scale and rotation of the UVW Unwrap gizmo.
4. Adjust the scale and rotation of the UVW Unwrap gizmo.
These lessons introduce the basics skills needed to use 3ds Studio Max for the production of Game Art.
This lesson runs through the use of the UVW Unwrap modifier. At the end of it you should be able to...
1. Apply mapping to a mesh using the UVW Unwrap modifier.
2. Choose which map projection type and projection axis to use for best results.
3. Adjust the scale and rotation of the UVW Unwrap gizmo.
4. Adjust the scale and rotation of the UVW Unwrap gizmo.