40 Days.

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I'm a Software Engineer who works full time on firmware and software for sat comm embedded systems. I learnt to write code by watching your Java game engine videos back in the day. What a blast from the past! Can't say enough how much I appreciate your videos over the years.

HazStepFTW
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Using Hazel to create a Ludum Dare game is a great idea. It reminds me of Blender development and how Ton Roosendaal always pushed making feature films if at all possible. Blender development would always spike during the creation of these films, because during those moment the artists making the film would come up with new needs and stumble on bugs. This would greatly excite the Blender developers to go a step beyond.

richardbloemenkamp
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Regarding RC plane building -> Yep, it's all about the process there too. I'm an older person that finds coding fun. I've been playing games since my youth - starting out on an Atari 2600. I've always been fascinated with the math and physics behind games. It lets you create your own little world that you can say "I did that!" - with all the satisfaction implied. I want to take it further and make my own game and physics engine as well - as I'm looking at a few books on my desk to help. I, like yourself, am more interested in the game engine and the logic and technicalities behind the games. I enjoy the process of growing and always being a little better than I was the day before.

adamwilkins
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This is a good point. I have reflected on myself many times. I started out wanting to make games over 22 years ago. Because of games and wanting to create games, I got into programming which has COMPLETLY changed my life. All because I wanted to create games. The large benefit I have gotten from programming is not because of the successful creation of any games.
But, what ended up happening is not me loving to create games, (which I do) but more than anything, I love creating the tools, libraries, engines, frameworks, etc that are used to create games.

That is what drove me down the path that I am at now and because of it, I am creating game dev tools and libraries. I have an open-source 2D game framework called Velaptor and an open-source audio library that can be used for games, (and anything else). Making games is where I started, but not where I ended up. It has been a crazy 22-year journey for sure.

Looking forward to the videos of the creation of your game!!

kinsondigital
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For some reason this provided me motivation to work on my game engine. Thank you for motivating me.

shreyaspranav
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I have been following you since the time you made that series on sparky and that was literally the most in depth video about game engines even back in the day. I remember learning about stuff like font rendering and emscripten from that series and ultimately started off my journey with 3D graphics with OpenGL. Its really astounding to see you come this far! Wish you all the very best for ludum dare! 👍✨️

miteshsharma
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Imagine taking "From scratch" to its extremes and writing your own graphics driver.

jamesmnguyen
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Random idea: let's make game jam, where you have to use your own game engine.
Engine jam ;)

semegenek
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9:25, that reminds me of one of the chess players kortchnoi, he once said that I don't learn openings, I invent openings.
Nb: openings in chess are the way one starts a game and can greatly decide the outcome of the game

yassine-sa
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I'd love to see you jump into other low level languages like Zig or Rust and explore their memory management tooling in the context of writing a game engine. What are even the most common memroy management problems that game engines see?

Lorofol
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I've been working on different iterations of my own engine over different languages, opengl, and vulkan. This whole time was to make a game but this was a pretty good reality check that I just enjoy making engines and this 40 days is a good motivator to get my current engine ready for a jam in 40 days

pengie_
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its like with Rust. There are probably more game engines written in Rust than games written in Rust :D

jaqb
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I think putting Hazel to the test by doing a Game Jam is a great way to see how it performs and where it fails. Good luck!

thepolice
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We all knew that you are much more enjoying writing tech than writing a game, so this is unexpected.
But i appreciated it and it got me thinking about my own reasons why i made/making certain things as well.
Even though i do programming since more than 30 years, i never did any gam jam's because i also enjoy more creating tech stuff tech & architecture. Also i never finished writing a single game in my entire life. Sure i made hundreds of prototypes, some more advanced than others, but i never finished it to a point where i could say "its finished" - where finish means, it has some levels, it has gameplay, it has art, sound and music...

Fnalspace
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Speaking of doing stuff "from scratch", this is a reminder that there's a tutorial of sorts out there glossing over the steps of creating a game using nothing but microsoft assembler, linker and d3d11

not_herobrine
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I discovered your channel when you were only a few episodes in on the modern Game Engine Series. I ended up going back and watching the Sparky series just because I was craving more game engine content.

Matt
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before you make a game, you must invent a game engine
before you invent a game engine, you must invent a language
before you invent a language, you must invent an assembler
before you invent an assembler, you must invent a CPU
before you invent a CPU, you must dig up silicon
before you dig up silicon, you must invent the earth
before you invent the earth, you must invent the universe

SamualN
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Good Luck, very exciting and a great way to test and bug fix your engine..

SumRndom
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I was waiting for Cherno to make a challange out of this story :D

paradox
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*Abstract*

The speaker reflects on their experience participating in the Ludum Dare game jam competition. Nearly a decade ago, they were fascinated by creating games "from scratch, " but also recognized the value of game engines. To bridge the gap, they spent 40 days developing a personal game engine called "Sparky" for use in a Ludum Dare event. Now, with another Ludum Dare approaching, the speaker aims to participate solo again, this time using the Hazel engine. They'll livestream the development process and use the remaining 40 days to prepare Hazel for their game jam project.

i used gemini

wolpumba