Ranking EVERY Stage Hazard in Super Smash Bros Ultimate

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Super Smash Bros Ultimate is home to a lot of stages from its many different franchises. In order to give certain stages special properties to better reference their home series, smash ultimate implements several stage hazards into nearly every stage in the game. In Smash Ultimate specifically, there is even a stage hazard toggle used mostly in competitive play in order to remove these hazards if the player wants to. Some stages are made better with hazards disabled and some are made worse, so today I’m going to be ranking and making a tier list all 101 stage hazards in super smash bros ultimate to determine which stages improve and which stages are made worse when they are enabled!

Odyssey Central Maker ID: VPB-NM9-KLF

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Hope you all enjoy this video! This one took a ton of time but I'll try to make sure the wait between this and the next upload isn't too long

Odyssey_Central
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I wish the stage hazard toggle was more customizable, like in magic ant all the stage hazzards are cool and unique, but flying man ruins it for me!

tipyt
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Odyssey: "Now I'm not gonna rank each and every hazard individually as that would be a bit absurd" (0:25)
Also odyssey: "at 100k I will rank every moon in Mario odyssey"
(1:42)

TheZestyCoder
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Personally, I feel like stage hazards get better when there's more players, since instead of forcing you to work around them to fight your one, singular opponent, the hazards just facilitate you not targeting any one person

domotron
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If anyone is wondering, the toggle on Pac-Land turns off:
Hydrant water
The bonuses that are caused by moving stumps/hydrants
The ship and water spouts on the bridge
The Wing Shoes
The Super Pac item
The collapsing and spinning bridges
The springboard
And the moving cloud platforms

johnockershausen
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I was so mad when I first found out that Dr. Wily's castle with hazards off didn't just make the yellow devil disappear, but the platforms too.
We could have had a unique, likely tournament legal stage, but instead we got Final Destination with walls.

plentyofpaper
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I just want the ability to toggle stage hazards for specific stages, so if I pick random for stages, I can always get the better version.

-Hamza
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"it also has these moving platforms, but who cares..."

I do. Those platforms on Wily Castle are neat references to various Mega Man games, have unique functions compared to other platforms in the Smash, and would make the stage actually interesting and not just a flat stage. The problem is that you barely get to see them even with hazards on because they don't spawn when the Yellow Devil does. A version of the stage with platforms but without the devil would be awesome. You'd get a more interesting stage and actually get to see the platforms to their fullest.

ElecManEXE
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Extremely unique ranking! This game has been ranked on everything to DEATH, but this is very good and unique!

Lincolnium_
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The reason why the dive into the heart part of Hollow Bastion is a hazard is because Steve goes from mining stone to mining iron in it, so it does affect gameplay.

Edit: guys please stop, I know now this is not true.

deadheat
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This list is different coming from a casual player so it’s fun to see your opinion on it (also that edit at 13:45 is so funny to me for some reason).

marshalgoulding
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I just want to say, bowser getting killed in time with the music at 17:36 is SO GOOD

sshemen
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My personal favourite stage hazard is the shy guys in mario circuit stage, because you can see them on the map in the background so you know when there coming, however you can knock the enemies into the shy guys to do a lot damage. That’s why there my favourite stage hazard

toxicjoshua
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I think a ranking video on the quotes in the punch out stage would be neat. No sweat though.

NotNotNotNotNotNotNot
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In a hypothetical Smash 6, I'd really appreciate if you could toggle hazards on a per-stage basis, or even turn specific hazards on each stage on or off.
I want to be able to play on Wily's Castle with the extra moving platforms but without the Yellow Devil.

kevinr.
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Certain stages do have a slight impact when items are on (Mushroomy Kingdom, Dracula’s Castle, ect). But I could imagine that the items wouldn’t effect the rankings regardless.

Also seeing Hanenbow high on any list somehow satisfies my sadistic brain. I prefer it to be hazardless myself thoug-
22:43 NEVERMIND, THIS WEIRDLY SATISFIES THAT MINDSET MORE.

GoldenDryBonesandStu
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Fun fact: Super Happy Tree (Or Yoshi's Island 64) had a version of the stage without the clouds but it was only in Smash 64 and it could only be used during the Yoshi team battle in 1P mode (Or Classic Mode). Though in Smash Remix (A mod of 64) you can play on it during a VS match. I know this doesn't really matter but I thought it was cool to point out.




I also have the brain of a 3 year old so, you aren't the only one

spiderduderednblue
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The Mementos stage hazard is great.
I once had a CPU bounce straight down, get sent up by a train, and the get KO'd to a Nikita Missile that was flying on straight line (sent from the ledge).
It really felt great.

penitente
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Technically Hollow Bastion becomes ever so slightly skinnier with the transformation, by just a few pixels at each end. But this is not enough to create any issues. The only potential issue I can think of is that the bright white that the stage becomes in the transformation could cause eye-strain for some people. But none of this impacts my decision to agree that Hollow Bastion is 100% better with hazards.

ryane
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24:22 is probably the sickest gunner clip I'll ever see.

ivrydice