OnPhotonSerializeView - Part 1 Lesson 1 Photon Unity Tutorial

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The Sky Arena Photon Tutorial series aims to teach you how to use the Photon Realtime networking engine in combination with Unity by creating a real world example game.

This episode shows an overview to Photon Realtime and how GameObjects can be synchronized continuously between multiple clients.

If you want to support this tutorial series, you can purchase the source code for this project in the Unity Asset Store

We also would love to get feedback. Leave any suggestions in the comments or join our discussion on the unity forums:

The Sky Arena Photon Tutorial Series consists of multiple videos:

Host - Oliver Eberlei
Producer - Christof Wegmann
Technical Support - Tobias Schweers
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Spot on! Really well done and I plan on watching the entire series on photon. I like the enthusiasm because in other people's tutorials I was falling asleep haha. I try to put the same level of enthusiasm in my vids.

Forsaaaan
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I know a little English, but I tried hard to understand it.
And it was worth it, you teach very well, it is very detailed.
Thank you!

dashartt
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ALRIGHT ! Totally got me on board,
bought PUN+ and the tutorial package of Sky Arena. Stay Awesome guys !

DevAnomaly
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This really helped me with the problem I was stuck on! Nice one :)

Glutoblop
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Thank you so much for making the videos!

MArlon
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So I've seen a few tutorials on how to do this and understanding it really isn't that difficult, but for some reason, I cannot receive data. I do get two hits to the 'receive' part of the serialization function, but that's it. Sending data is no problem. I was thinking maybe it was my firewall, but that really shouldn't be the case because transforms work just fine.

gameeverything
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What is the best practice for syncing a scene object like a Car or a Plane. That any user can take control off ?
I was trying to use OnPhotonSerializeView but it only syncs if the host drives the Car. If the client tries to drive, the other users dont see any diference/ dont get synced.

giedriussvazinskas
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What's the music playing? Love it

viciousbadger
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could you elaborate about the case where I want to share and display the remote player's GPS coordinates on my game\app screen? how would you use the serializeView then?

levtunik
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Great tutorial, very well explained. Thanks a lot!
You should be a teacher :P

Renvyr
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I'm not able to connect to the server once I insert the name in the Main Menu scene, I might be missing something? Im getting  "Disconnected: InvalidAuthentication"

spitfirecat
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I know this off topic but it looks like you're floating in the video man.

Anyways I look forward to the rest of the tutorial.

ZethsweyReaper
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I want write data in client side using OnPhotonSerializableView() but it's not working... Please help

gameplayhubindia
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Please reupload without music. It is killing me. I love the asset anyway.

tokyowarfare
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Your tutorials would be great if you didn't have that music always playing in the background. It's way to distracting to distracting. Also, please talk slower. It's already kind of difficult to understand what you're saying because of your accent, and talking quickly makes it even more difficult. This is semi-complicated material, so the slower you can go, with the lease number of distracting stuff playing in the background( that MUSIC!!! ), the easier it will be to actually learn the stuff. Thank you! :)

good
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Hola que tal?, estoy haciendo un juego de mesa en unity, esto me serviria para hacerlo online?, me gustaria saber si se consigue informacion en español, saludos

pipperelf
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i have one problem only player 1 car is syncing player 2's car isnt

Theironlefty
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Heya, quick question -- I am getting errors from a new project in 5.5 loading photon PUN demo. Are you / anyone else?

Throneofliesgame
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How we can make registration with email activation plz

demonitgames
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This guy moves a tonne. Good tutorial though! :D

typerys
welcome to shbcf.ru