Creating a Tileset for a Zelda Style game - GB Studio

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In this video I show you how to make and use a tileset using GIMP and Tiled. Would love to hear what you want to see next from this series.

#GBStudio #GameBoy #Tutorial

Thank you for the continued support!
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"...learn what perfection looks like, rather than achieve it straight away". Brilliant, dude. Thank you for these videos.

daniiel
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This video is honestly the most helpful guide I have found about making pixel tile sets! Love the full walkthrough style video!

SilencedRS
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These tutorials are def helpful. I encourage you to keep up with these, you are doing a great job :)

kibegamimultimedia
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The probability feature was something I desperately needed in Tiled! Thank you for showing me how to do that!

nosentences
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I love making tile sheets.
Also, I'm putting my one game on hold for a bit, at least until version 3 comes out, I'm dealing with too many issues with animation limitations, so I figured I'm gonna work on a few simple projects in the meantime, just to get things going.

Sir_Bone-Head
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Very very cool stuff, as always! I love that you are making tutorials for zelda like games! As a suggestion: Things that would be interesting could be things you usually use to fill an interesting dungeon with: different enemies, maybe with different attack types to diversify the experience, chests, triggers, small riddles, traps, all that sort of stuff. I would be very exited how your approach to that would be.. ;)

xy
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Cool! I would love to see how you approach random dungeons! Keep up the good work!

tommasogtr
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Yes! I was waiting for this for a long time. Thank you very much.

fallout
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this was super helpful and inspiring, ty!

sleepmode
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Great video, thank you. Your map images look larger than the 256 x 256 limit mentioned on the GB Studio website, is this because you're using the v2 beta? I'm very new to GB Studio, so sorry if this is a daft question.

aleph
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The GB Studio limit for unique tiles lies at 192. So wouldn't it be better to create for forest, beach, city or cave zones an own tileset?
Because it kinda feels like as if it would be enough to just work with one tileset the entire game, but that would be pretty limiting, right? I think Zelda also uses multiple tilesets for different zones. Oh, and is there a way to combine multiple tilesets for one scene?

TarnkappenToast
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Not sure if asked but, how many “tile sets” can you utilise in total? You made multiple scenes off of the one but I just want to know the limitations of if I would be able to build one for say indoor or outdoor or be limited and need to squeeze everything onto one? Keep up the great work, I’ve learnt a lot!

markass
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I still don't get how you were able to get the trees to overlap. Every time I try to overlap something, it blocks out whatever is behind it and doesn't look organic at all. I'm also not sure what the "transparent" color even does because it still blocks out the other objects. Hmmmm

that_Ranjit
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Hello! Can you make a video about platformer games in GB Studio? I haven't found a good tutorial about it. Btw, I have a question. When making a platforming game in GB studio, whats the width & height size is recommended in the game maker?

romi
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Is there a limit to how many if or else logics and stuff for a single sprite? I'm asking if I could potentially have a sprite that potentially says 1 of 100 different responses set to a random variable.

jamesstrength
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how did you get the green square i tried importing the one from the gb studio but it isn't the right size

willraya
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Amazing tutorial, could you put the grid values ​​in GIMP please

oscarlagues
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I had a question. Could you use tiled on an Android device or does it require a PC or computer?

dugan
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while i have gimp i totally use tiled on 1 px by 1px to make tile sets and characters lol. i open other tile sets for colors and things i dont wanna directly recreate like plants grass etc.

BrighamMike
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What about maximum tiles per background

JayRKID