Humankind's Nukes put Civilization 6's to Shame

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Humankind Game's nuclear system of mutually assured destruction for anyone thinking about going full Ghandi and dropping nukes in Humankind game should think again! Humankind handles nuclear weapons very differently to Civilization and other 4X strategy PC games. Humankind treats Nuclear weapons with respect.

In this video I discuss everything we know about these devastating pieces of technology - from the high production, science, civics and political costs for testing, developing, researching and finally deploying nukes in Humankind Game. I'll also cover how the 1-turn delay between launching the missile and detonation changes things forever by allowing retaliation before destruction - mutually assured destruction (MAD). Cold war vibes anyone? I'll also discuss how Humankind's nukes function, there immense power, and why the geopolitical decisions around banning nukes, or uranium; and the grievances generated from testing nukes (and the associated war score impacts) are incredible.

Thanks for watching, and do stick around here on the JumboPixel YouTube Channel for all things Humankind! @HUMANKINDGAME
#Humankind #HumankindGame #Civilization #JumboPixel #HumankindRelease #Civ6 #Gaming

Title: Humankind's Nuclear System puts Civilization 6's Nukes to Shame (Humankind's Nukes put Civilization 6's to Shame )
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One thing Humankind is nailing a lot better than other 4x games: Tension between civs. The tit for tat escalation of war support adds actual tension as opposed to a game like Civ where wars seem random. In the beta, myself and a similarly sized neighbor had a list of demands you had to scroll through. Neither of us seemingly wanted war, but it felt like it could happen at any moment, and the game makes it clear why exactly that is. You don't get that in Civ where it can be as arbitrary as the Vikings thinking you don't have enough boats so they dislike you

soup
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Wow the turn delay for nukes is brilliant that will have a massive impact on how you approach war late game.

marcusbriggs
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The creation of nuke turn delay makes me very optimistic of Humankind's late game, something that Civ hasn't been able to pull off past your initial "Wow, I'm in the late game." Good job(?)

DavidJevon
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M.A.D should have been thought of earlier in 4x games history

clockworkfalcon
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cannot wait to see just how bad you can wreck the entire map in one turn

xionkuriyama
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I’ve found in this game you can basically ignore science until the last era, and once your there as long as you pick Japanese and spam robotics factories you’ll be able to blow through all the rest of the techs in 1/2 turns. And this is my experience on slow mode

connahbourton
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I remember in Civ Revolution other empires would be afraid of your nukes so that once you complete the manhatten projekt the ai would become really friendly and said stuff like "I am sure you are not going to use you nuke, are you? ' And I was really disappointed to see that in civ5/6 other nations wont care about your new toys.

tobib
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It'd be interesting to see an expansion that leads into actual contemporary nuclear geopolitics/strategy, tbh. For example- nukes not merely being a matter of "you got one, you can send it halfway across the globe"- and basic nukes being available (with all the same hassle to create, just earlier) by the WW2-era equivalent.

From there it could get to the sort of games of brinkmanship that have existed since the cold war- for example, hedging your bets on a full nuclear triad so as to ensure you are still protected by MAD; developing the tech for intercontinental land based, as well as sea based and air based delivery separately- developing defense systems (though whatever you do will be generally unless extremely snowballed, less than a prayer's chance) to evade MAD- and better ensuring the threat of MAD is taken seriously by building launch sites in allied countries.

Thanatar
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Watching the last few videos, I love how your tone is changing as your concerns are addressed. I love the new late-game ideas and am excited to see them in practice, though I do still have AI concerns. Can't wait to dig into it

partharmony
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If worse comes to worst, "You nuked us."

rolandkhan
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i dont suppose theres tactical smaller nukes like what was dropped in japan? historically, being able to end a big war with high level tech like that, before anyone else gets it and could retaliate., would be very interesting.

adamvifrye
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I remember there being two types of nuclear weapons in Civ 6
A Fission Type
And
A Fusion Type

I only saw in the testing site shot in the trailer the Fission type, and all descriptions in the civic and the district only mention the Fission

So does that mean that there is a hidden (not shown) part for the upgraded nuke ?, the Fusion Bomb as it is more powerful and rightfully so

zagreus
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I played a singleplayer on 2 difficulties above base with 9 ai
In the contemporary era I played a research civ, turned all cities to research focus and made a puny 40k research per turn, within 20 turns I had won the game via finishing the tree, too fast to even use the nukes or conquer the required uranium. imho, the research requirement for endgame research is puny. TINY.

verySharkey
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I just got to the late-game in a long round with a whole slew of AI nations and 8 continents on a huge map. It's been amazing though, seriously. I never really liked Civ6's way of doing things and have ended up more of a Stellaris fangirl the past few years. But so far, this game has really delivered things that I really wanted out of this genre. I can already tell that I'm going to be bringing civilizations to glory in this game, and then carry onward by re-creating my favorite victors in stellaris lol

chloewebb
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"you will need 21 turns to start unlocking nukes" The Spiffing Brit:*Laughs in exploits*

reallightfield
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"I can engage in this war without sacrificing morals. Don't ask me how; you wouldn't understand." -- xXxGandhi_NukeL0rd69xXx

lremipsum
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Meh, the 1 turn delay is not that big of a deal, the guy who strikes first will still have a big advantage, since he can fire a second salvo of missiles while the guy who countered the strike can’t.
Nukes being hard to make isn’t good either, since a more advanced civilization will unlock them far earlier and just strike everyone. I civ 5 getting some nukes is extremely easy, smaller civs can rush nuclear fission to get nukes in time to defend themselves (and the fact that Nuke’s range in civ5 compared to the real world is much smaller in proportion also helps).

UUUU-dnwz
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Great but one thing I have alwayd struggled with nukes in game, is that the AI never takes you serious. They only get mad if you have them but they will never feel a huge threat pressure from you.
In Civ 6 I get attacked all the freakin time by civs without nukes... having nukes is useless if you cant exploit them diplomatically... how is that in Humankind??

bighit
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0:50 I dont know about you, but when I switched on the "transform industry and money to science" with the Japanese in one of my games I instantly catapulted to 200k science/turn once I got into that era. Idk, that power does not feel balanced (at least in the last era, before that it is basically a waste)

noneofyourbusiness
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I...I don't think you played enough humankind, those yields are to be ashamed of

crisalexcris