Procedural Generated Content in Left 4 Dead 2

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As part of my Procedural Content Generation class, I had to give a presentation on a game of my choice that uses PCG. Thanks again to Professor Whitehead and the students and faculty at UCSC Games & Playable Media!

Sources:

*In-game developer's commentary for Left 4 Dead and Left 4 Dead 2

Topics
0:00 Introduction
0:49 Minor PCG
3:15 Common Infected Generator
4:02 AI Director
6:38 Active Area Set
7:52 Conclusion

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i had no idea the rainstorms in hard rain are random, that's crazy

stahlsonyx
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nice talk. quite informative and unique!

thomaswelch
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I'm sorry dude but seriously your voice reminds me of the presenter from valve news network. Also great video!

RealityvoidMe
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Hi, it's Tyler McVicker here, and I would like to talk about AI Director from the Left 4 Dead 2. ( no offense )

morfe