filmov
tv
Procedural Generated Content in Left 4 Dead 2
Показать описание
As part of my Procedural Content Generation class, I had to give a presentation on a game of my choice that uses PCG. Thanks again to Professor Whitehead and the students and faculty at UCSC Games & Playable Media!
Sources:
*In-game developer's commentary for Left 4 Dead and Left 4 Dead 2
Topics
0:00 Introduction
0:49 Minor PCG
3:15 Common Infected Generator
4:02 AI Director
6:38 Active Area Set
7:52 Conclusion
=====Social=====
===============
Follow aabicus on twitter and Instagram to be alerted to his new videos when they go live!
Sources:
*In-game developer's commentary for Left 4 Dead and Left 4 Dead 2
Topics
0:00 Introduction
0:49 Minor PCG
3:15 Common Infected Generator
4:02 AI Director
6:38 Active Area Set
7:52 Conclusion
=====Social=====
===============
Follow aabicus on twitter and Instagram to be alerted to his new videos when they go live!
Procedural Generated Content in Left 4 Dead 2
An introduction to graph rewriting for procedural content generation
Practical Procedural Generation for Everyone
Herbert Wolverson - Procedural Map Generation Techniques
Procedural Generation: Programming The Universe
How does procedural generation work? | Bitwise
Procedural Generation - How Games Create Infinite Worlds - Extra Credits
How Are Video Game Worlds Procedurally Generated?
PCGRL: Procedural Content Generation via Reinforcement Learning (Paper Explained)
How to Randomly Generate Levels (and Islands)
Procedural Generation using Constraint Satisfaction
Procedural Regeneration: Matching the World to the Player
The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #57
AI-driven Dynamic Dialog through Fuzzy Pattern Matching
Ty Taylor The Art and Science of Procedural Puzzle Generation
Best Practices for Procedural Narrative Generation
Procedural vs. Handmade Content
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
End-to-End Procedural Generation in Caves of Qud
Procedural Generation of a City in Unity
Runtime Procedural Character Generation
Procedural Generation Tutorial 0 - Introduction
Uses and Risks of Procedural generated content in Video Games
Procedural Plant Generation with L-Systems
Комментарии