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TerraLand WorldExplorer Tutorial - Runtime API for Streaming Terrains from Earth GIS in Unity
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Here is the tutorial about how to use WorldExplorer demo which exposes TerraLand's Runtime API in settings.
RunTime API in TerraLand can generate infinite worlds around the player dynamically. The system is designed to intelligently stream unlimited amount of data and feed them into the scene as the player travels around the globe.
The API gives the users maximum flexibility to setup the parameters based on their desired platform from mobiles to desktops by adjusting different parameters of heightmap & imagery resolution, multi threading functions, concurrent tasks, operation delays and etc.
ESRI servers feed Elevation & Satellite Imagery into the Run-Time Engine and TerraLand converts data into 3D on the fly.
Get TerraLand from:
Find Us @:
Music:
EGZOD - Fly (ft. Caiti Patton)
#unity3d #madewithunity #assetstore
RunTime API in TerraLand can generate infinite worlds around the player dynamically. The system is designed to intelligently stream unlimited amount of data and feed them into the scene as the player travels around the globe.
The API gives the users maximum flexibility to setup the parameters based on their desired platform from mobiles to desktops by adjusting different parameters of heightmap & imagery resolution, multi threading functions, concurrent tasks, operation delays and etc.
ESRI servers feed Elevation & Satellite Imagery into the Run-Time Engine and TerraLand converts data into 3D on the fly.
Get TerraLand from:
Find Us @:
Music:
EGZOD - Fly (ft. Caiti Patton)
#unity3d #madewithunity #assetstore
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