TerraLand WorldExplorer Tutorial - Runtime API for Streaming Terrains from Earth GIS in Unity

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Here is the tutorial about how to use WorldExplorer demo which exposes TerraLand's Runtime API in settings.

RunTime API in TerraLand can generate infinite worlds around the player dynamically. The system is designed to intelligently stream unlimited amount of data and feed them into the scene as the player travels around the globe.

The API gives the users maximum flexibility to setup the parameters based on their desired platform from mobiles to desktops by adjusting different parameters of heightmap & imagery resolution, multi threading functions, concurrent tasks, operation delays and etc.

ESRI servers feed Elevation & Satellite Imagery into the Run-Time Engine and TerraLand converts data into 3D on the fly.

Get TerraLand from:

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Music:
EGZOD - Fly (ft. Caiti Patton)

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How would one place the aircraft on the terrain at start to be able to perform take off?

Trying to make a flight sim that lets me fly from anywhere in the world to anywhere?

Would it be possible to have assets geo-refrence on Online RuntimeAPI

drunkshenanigans