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How to Create a Character from A to Z with 3ds Max
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In this “How I Made it in 3ds Max” video, @Alireza_Akhbari_art guides you on an exciting journey of the character creation process with 3ds Max, from initial concept to a fully realized animation. He walks you through how to use retopology to add intricate details, lay down UV maps, style your model, rig and animate your character, and render the final scene with Arnold to make your character truly stand out.
(00:00) - Introduction & Blocking
(01:14) - Refine Character Details with Retopology
(08:29) - Create Eyes for Your Character
(09:58) - Set UV Mapping
(12:30) - Apply Textures to Your Model
(17:50) - Begin Look Development
(22:23) - Style Your Character with Grooming
(40:48) - Rig Your Character with Character Studio
(51:01) - Bring Your Creation to Life with Animation
(01:00:10) - Finalize Model Details for Rendering
(01:02:39) - Create a Procedural Environment
(01:10:28) - Render Your Final Scene with Arnold
FOLLOW
#animation #characterdesign #3dmodeling #rendering #3dsmax #arnold #autodesk
(00:00) - Introduction & Blocking
(01:14) - Refine Character Details with Retopology
(08:29) - Create Eyes for Your Character
(09:58) - Set UV Mapping
(12:30) - Apply Textures to Your Model
(17:50) - Begin Look Development
(22:23) - Style Your Character with Grooming
(40:48) - Rig Your Character with Character Studio
(51:01) - Bring Your Creation to Life with Animation
(01:00:10) - Finalize Model Details for Rendering
(01:02:39) - Create a Procedural Environment
(01:10:28) - Render Your Final Scene with Arnold
FOLLOW
#animation #characterdesign #3dmodeling #rendering #3dsmax #arnold #autodesk
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