Unreal Engine 4 Tutorial - Swimming - Part 1 Water Volume

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In this short series we go through how to add swimming movement to a third person character. In episode 1 we add a water volume and add movement to the character inside of this volume.

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Even after 3 years this is still the best swimming tutorial on youtube, thank you!

LuxAlibi
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Everytime I dive into a new system I have your music intro already in my head :D

vree_
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Was thinking about this for a while. Just made an "ocean" and now I can get my dude to "swim" thru it. Thanks! Also, Happy New Year!

xantishayde-walker
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3:53 instead of the enum you can drag off charactermovement and get the isSwimming function.

QFGEE
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Straight to the point. "No bullshit" tutorial. Although, I believe, the "Get World Rotation" on the camera is redundant, since we are getting the actor forward anyway.

KaustavMajumder
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OMG Thank you thank you thank you soooo much. I'm working on an underwater exploration game and I've been searching for something like this foreever <3

ppopa_
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Thank you thank you thank you so much. I’ve been looking for this for a long time

AhmedAminTheAuthor
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Would love to see an updated video on this for 5.1

Masterbleu
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2:10 A pastor demonstrates jesus walking on water, 2200, colorized

not_herobrine
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Is it possible to add physics volume inside the blueprint?

DuckJohnn
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Incredible!!!! you are the best!!!!, Help a thanks for sharing your knowlodge!!!

msinclaircorp
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any way to control the up and down in player controller blueprint?

unclesam
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Hi there, I have all my character movement functions in a C++ project, Is there a way to return to the C++ functions by dragging of the Branch False pin?

the blueprint code works but once I add InputAxisMoveforward in the blueprint, I can only move forward in the water volume and not on the ground.

Or is there any documentation you could direct me to that may help me implement swimming in C++.

Thank you

stealthgamesaremyjam
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the link u sent did not work for the second part and can u teach us how to put it into different keys pls

nysagoyal
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How can this be applied to a fish character instead of the mannequin?

mdia_offline
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Will you add transition animations from land to water and will you cover surface strafing? Thanks!

furrybproductions
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This is the third time I do this tutorial from scratch and as soon as the character enters the physics volume, he walks by himself. Why is that?

GBTC
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please make a tut where u map different buttons to different direction

marcellemarais
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Did anyone try the strafing thing he mentioned but didn't show? I'm trying here but not seeing any difference. Maybe because I don't have a strafing animation. Hopefully I understand it better as I watch the other videos.

aayudhparab
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Does anybody know why my character sinks when pressing spacebar while swimming?

novayhulk
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