Fan Requested Commanders | MTG Commander Gameplay | Commander VS 239
Комментарии
It's not a wandering trader, it's mobile leather and lead delivery
hfeight
The problem with the special coal is that one block of coal smelts 80 items, but 3 of the teir 1 coal only smelts 72 items. I would suggest making one special coal smelt 27 items instead of 24 so that its always at least slightly better than using normal coal, no matter how horrid your luck is. Also, I think that the various resources should be affected by fortune but be hard coded to never drop more than 9 since it takes a block to craft it.
samuelwilliams
A curio slot for the pocket generator would be cool, just so it feels like a proper pocket generator
GinjaLeviathan
Such a nice view.... Builds cobblestone walls to block it. Never change ❤
MrJohnyBGood
Least it’s a different color Stone Brick building. It’s progress…
No Void Dimension. You’ve play two recent Skyblock packs in the last few series. We don’t need another set of stone platforms in checkerboard fashion with an upper or lower level again. Just my two cents
volrath
if you do a void dimension for your base you could bring the ships to it as decoration or use them for something. Would look cool with them docked to a part of your base
TheFireheart
Dire your tier coal may smelt more per 1, but a block of coal is 9 coal, also a block of coal smelts more items then just the 9 coal combined, more like it 10 coal. Maybe make breaking the block drop 5-6?
Also Dire you should make the inside of those back two walls transparent glass so you can enjoy the view from withing your home.
MrDarkDragone
What i love about just dire things, his pipe mod, and buildibg gadget is that he made them when other mods weren't availabile and he saw something that he though needed fixed.
Thank you Dire! I cant wait to use your mods when i restart my world!
LanaLlama
As a best of both worlds modded and unmodded player I love hearing modded players having no idea how vanilla works. At 7:55 dire got lucky with the first two triggers but I was waiting for him to trigger the shreiker again and see his screen start flashing😂
clarkmeyer
Playing along with Just Dire Things, one thing that I think could be better shown in the book (it might be there, but I couldn't find it) is that you get your upgrades back when tools break. I had been avoiding using my ferricore pickaxe, because I thought that I'd lose the upgrades, which had iron worth several times the pick itself.
xTJ
The wandering trader will head directly to you if you don't have a bell. So put a bell a ways away from your base and they'll head to that location instead of bothering you.
viriss
12:06 Speaking of Botania: I love that mod for its magnetic ring alone. It comes with a block which deactivate the ring in an area around it. Best feature ever. No other mod does it as far as I am aware.
muhrks
Hey Direwolf! Long time lurker here. If I may, I would like to give you some feedback on your mods crafting recipes: at the moment they seem quite inexpensive to me progression-wise. If Im not mistaken, one could have a fully upgraded base-tier toolset and armour without ever needing to upgrade from stone tools: I would personally include redstone as part of the base upgrade recipe (you know, they're toggleable after all :) ) and the tools, so that the player would need at least iron-level tools to get started. Also for the specific upgrades (the ones that use the base upgrade as a crafting material), I would add a 2 crafting-step item as part of the recipe (eg, speed upgrades require potatoes and sugar, so add also something made from potatoes and/or sugar) so that the player needs to interact with at least part of the vanilla item recipes before getting fully decked out and it would feel more like "having worked towards an upgrade" while still being very accessible early game.
Thanks for the awesome lets play, the dope pack and all your awesome mods!
Stiwoz
there is usualy no soliciting sign that prevents wandering traders or a carpet that teleports them to it.
pachete.
7:56 Direwolf dug too greedily and too deep…
stolyartoad
I think a nice feature to fit the slightly unsettling nature of the dire goo is a way to duplicate the blocks. My suggestion would be a variety of meat blocks, with different tiers needing different rarities of meat. Tier 1 would only need a block of rotten flesh, tier 2 would be made of animal meats, tier 3 might be meats that drop from rarer mobs (probably would need custom drops) and then tier 4 would be dragon meat. It would take a while but would result in a new goo block
mikeyallen
I know Dire doesn't want to go OP too fast, but with how much iron JDT wants you can use easy villagers to set up fast iron farms.
2 villagers for a breeder.
Each villager that grows up then goes in an iron farm and you have early iron for days.
MDDoesLife
I wish Dire would do a Let's Play Again with Pahimar, like the good old days, like when they did Sevteck Ages or when they did Forever Stranded or Sky Factory 3, I wish that would comeback
TechTide
4:22 in Atm9 there is a mod that will make all wondering trader spawns go to a specific spot and be out of the way. The other thing Atm9 has is a villager contract so that the traders actually have another use. This can basically be a villager breeder
clarkmeyer
kinda wish the building gadget would let you randomize blocks (like quark's trowel) so you wouldnt have to do texturing manually if you werent planning on making a gradient