Making a bytecode compiler with Odin: Ep. 1

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Not being able to figure out how imports work is so real. Ur so real for that. These little things are the MOST frustrating

ConciseCabbage
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Man this feels so relatable. Subb'd

jsmxwll
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Can you make this series using rust lang to create bytecode compiler? I really love your tutorial

thanhtranvan
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I have to say that watching you flail about looking for multi-pointers was pretty painful. (I'm assuming multi-pointers existed and had the same name when you were recording this, but as it's only been about a month that seems likely).

I know that when recording there's a pressure to not spend time reading documentation, but it seems to me that if you're already at the point of cutting out time spent outside of writing the code itself. I feel like since that's the case, you might as well have spent a few minutes reading the code a bit more deeply so you could discover the correct language feature rather than just giving up on that implementation detail. Especially since this project seems to be aimed at learning Odin (or at least learning Odin while also working through Crafting Interpreters).

Bobbias
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