Tsunami in AoE2?!

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Tsunami? More like no econmi!

This video was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires, © Microsoft Corporation.
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3:19 "There are waterfall effects you can get from the Editor" - yes T90, we did get them from your editor, thanks Hardy 11

IAmBael
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9:18 My bro used to beat me in Aoe 2 all the time so I made a custom scenario that looked like a regular black forest( his favorite map) little did he now I made siege onagers spawn and attack him once every 10 minutes game time. LOL

ch-arts-us
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Looks like it doesn't get up the hills but will go over flat land

sparkieT
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These maps really pushing and expanding the limits of AoE2. I love them. All we need now is a combination of natural disaster and tiny maps for ultimate chaos. 😁

NighT-WolF
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"There's TONSSS of water and tons of... fish in the sea...
or so my mom told me p.q" Threw in a fun fact there! Hahahaha xD

anteusleone
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It would probably harder to do than it seems, but it would be funny to attach this idea to your exploding kings and finally make the exploding king tsunami after a water death come true

captain_kadaver
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I wish they could make it so the water recedes (turns to land tiles) and reveals key resources that everyone would scramble to get before the water comes back as a tsunami and destroys everything.

ThatsOneNiceKitty
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Previous maps were cool, but that one is the whole new level. I didn't knew something like that was possible. Looks amazing.

saluteadezio
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As someone who has found you this month, I am thankful for the algorithm recommending you. I have never played a game of AoE once in my life and yet your commentary is captivating and enjoyable. Thank you for the content. (Been watching videos from as far back as 3-4 years)

frinbar
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This map is so sick! I hope that someday it will be extended into bigger version for community games.

By the way, I've got a thought about "hard mode" tsunami, in which timer is changed at the match start by 0-2 minutes, so there is less prediction or wrong weather forecast for players who made their builds from precise timing.

glebkotsuba
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In real life tsunamis are pretty safe on the water and dangerous on land.

steveolotu
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Between volcano, earthquake and tsunami I think this is my favorite map, the wave is sooo cool

pokefuranku
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1:20 Overfishing has really hurt the salmon population

joseywales
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All these disasters are making me wish T90 would cast some AOM

raynightshade
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This is my favorite of these natural disaster maps. Just wish we could download them!

Astronaughts
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This would be cool on a larger "White Cliffs of Dover" type of map, but with a lot of randomization of where the tsunami strikes, then you would have the sort of weather that sank the Spanish Armada that was attacking the Elizabethian empire.

DaveHcontrarian
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Cool map, I would say the corners need to be connected by shallows so you can have some comeback with land if the water gets one sided

thebakermaker
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This looks nuts, wonder how high ranking players would play maps like these

R-Rova
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As far as I can see how the tsunami works is it sweep everything on the sea level, and get block by terrain elevation. So the 6 small gold/relic islands are hit because they are on the same elevation as the water, but the 2 forward islands block part of it thank to elevation. The embankment on each player's mainland also block it (since it is +1 elevation).
When playing against the AI I built outposts on the far side of the big island and can see the waves pretty soon.

sarahkatherine
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I’d like to see the tsunami more randomized so people don’t know it’s comin, and maybe more frequently too. In a big community game, it would be so much fun to watch the chaos that it’d cause

jesseleesamples