Portal 2's Cut Content (Exclusive)

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Today we take a look at Portal 2's cut content, featuring new and exclusive information. Our coverage of Portal 2 looks at the origins of several characters such as GLaDOS, Chell, Wheatley, Cave Johnson, and several other characters who never made it to Valve's final game.


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Research/Writing by Shane Gill
Additional Research by Dr Lava
Video Editing by TheCartoonGamer
Voice Over by Remix

Sources/Further Reading:
DYKG Interview with Josh Weier

#Portal #Valve #GLaDOS
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The more relevant thing about watson in sherlock nemesis is that he doesn't have a walk animation. Instead he teleports whenever you're not looking at him

pentagonofpeople
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Sad about the lost endings, but the one we got for Portal 2 was perfect. When the moon appears and all the past Cave rants just kinda click into place, it's such a satisfying feeling.

greedyProphet
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GLaDOS randomly assigning meaningless points just to piss people off is so perfectly her they really should've kept that in

gobbogimbo
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Portal 2 is a success story of how game devs use testers and QA to vastly improve the game. Fascinating.

MrRipman
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That Morgan Freeman core sounded pretty funny ngl. Completely on-brand with Portal's sense of humor.

jedimasterpickle
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I like not having Rattman appear as a live NPC. Like Metroid, Portal is all about the eerie isolating atmosphere. There's a strange psychological effect that comes with being left alone as the only living thing in a given space that's completely ruined by seeing just *one* other person. That's part of why we get so attached to the Companion Cube. It would be fitting in-universe for that isolating dread to be part of the "tests".

They even said Super Metroid was part of their inspiration for the direction of Portal 2, with exploring old areas under completely new contexts.

pivotguydc
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I always loved that "50% more bullet per bullet" joke

OtherMomo
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Portal 2 is one of the coolest games for unused content because of how much and little we know at the same time

LiterallyNaven
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Hearing you say "the it crowd" with all confidence was a jurney I didn't know I could take.
It's IT, as in the computer cience term for Information Technlogy. The IT crowd revolves around 2 nerdy guys working at a large company's underwhelmingly small IT department with their co-worker who has no absolute clue about anything computers. It's amazing.

SmashedTomatoes
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The section about cut dialogue in co-op in regards to giving points and saying different things to each player is interesting considering both of those are still in the game. Guess it was done much more often in early versions because as it is in the final release, I quite enjoyed those little bits of dialogue.

Wolsk
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That Dorfeldt comic was genuinely hilarious

happymealpotion
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The “competitiveness” that Glados instigates in the co-op is technically still in the game, but it’s somewhat modified. In a way it’s Glados showing more kindness and care to Pbody and more resentment and crudeness towards Atlas. I believe someone theorized that this is because Atlas’s design shows similarities to Wheatley, and thus, she projects her anger onto him.

The point system did make it into the game, but only occurs in a couple areas.

Dr.Oofers
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I'd LOVE to see the uncut Portal 2. ALL the pop culture references, all the Glados insults, all the random points, the animal king turret, the turret bride, just everything they thought was "too far."
I'd pay full price for a game like that.

ragepoweredgamer
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'But gamers' relentless hunger for points kept them from realizing GLaDOS' deceit'
Yeah that tracks

TigirlakaLaserwolf
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11:59
No, the weird thing about Watson was that he would teleport behind you whenever you looked away instead of just walking along side Holmes

maskofthedragon
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17:40 Welcome to Portal 2 Co-Op, where everything's made up and the points don't matter. The points are like you, we can just keep disassembling and reassembling you until you stop failing these tests. And even then we will disassemble you.

ShanetheFreestyler
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The unused content were you end someone by unplugging them was kinda dark, glad the idea was used later

KeebeThePlush
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7:24 It's pronounced "I. T. Crowd, " meaning "Information Technology, " since that's the department they work in.

patpatboy
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She does have a few points where she does say different things to each player just not as many as orginal planned

theendofit
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I remember that around Portal 2's premiere there was an interview with Gabe Newell where he said that "we had to scrap a lot of work on this game, because while it was fun, we realized that we are making a game titled Portal but without any portals". He didn't say what this mechanic was, as "they wanted to keep this idea for other project". I wonder to this day what it was.

MSaint
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