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ARMA 3 Improved Melee System cavalry vs cavalry test

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ARMA 3 Improved Melee System cavalry vs cavalry test
This scenario is a monstrosity, derived from the excellent work of GORAN1138
I have no knowledge of the script, so I rudimentarily modified the original mission of the Polish cavalry, and placed it historically within the framework of the war of Spanish succession,
IFA 3 terrain plugins are loaded without their dependencies to make the terrain time-appropriate.
PLEASE, IF SOMEONE CAN REFINE THE WORK AND REPUBLISH IT THAT WOULD BE FANTASTIC.
For example:
immobilize the AI from the waist down, like in IFA 3 when the AI is mounted on a vehicle and can fire while sitting,
Also how to prevent it from spinning like a top.
GORAN1138, designed a method for units to select a target within a certain range, this makes it impossible to modify the direction and targets of mounted units using ZEUS.
Here you can download a test of the mission
MORE INTERESTING THINGS
This scenario is a monstrosity, derived from the excellent work of GORAN1138
I have no knowledge of the script, so I rudimentarily modified the original mission of the Polish cavalry, and placed it historically within the framework of the war of Spanish succession,
IFA 3 terrain plugins are loaded without their dependencies to make the terrain time-appropriate.
PLEASE, IF SOMEONE CAN REFINE THE WORK AND REPUBLISH IT THAT WOULD BE FANTASTIC.
For example:
immobilize the AI from the waist down, like in IFA 3 when the AI is mounted on a vehicle and can fire while sitting,
Also how to prevent it from spinning like a top.
GORAN1138, designed a method for units to select a target within a certain range, this makes it impossible to modify the direction and targets of mounted units using ZEUS.
Here you can download a test of the mission
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