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Singleton Design Pattern in Go⚡️ - Concept and Code walkthrough
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Singleton is a creational design pattern that lets you ensure that a class has only one instance, while providing a global access point to this instance.
✅ Use the Singleton pattern when a class in your program should have just a single instance available to all clients; for example, a single database object shared by different parts of the program.
✅ Use the Singleton pattern when you need stricter control over global variables.
✅ Use the Singleton pattern when a class in your program should have just a single instance available to all clients; for example, a single database object shared by different parts of the program.
✅ Use the Singleton pattern when you need stricter control over global variables.
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