Changing the pose of a downloaded stl model in Blender

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While having the original model is best for making changes sometimes all we have is an stl we downloaded from the internet. This video shows how you might repose it in Blender

Music written by Mark Grant and used with permission

0:00 Brief intro
0:22 Loading a model
1:41 Using simple bones
17:59 Using the pose brush
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The brush thing is dark magic. Witchcraft even.
And the fact that Blender is free still amazes me. What a great project by the community.

JackDespero
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I really like this video format for learning blender. You just picked a common use case for blender that people want information on and went over lots of useful techniques and advice for doing that thing. You just saved me a ton of time by making this hyper specific to the topic. Blender is so massive there is no point in trying to understand every little detail just focus on the stuff that you use to get your goal accomplished and you will learn everything eventually just by actually using the program as you go only learning more detailed info as needed

ethanrowlette
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Incredibly useful video! I love that you covered several ways to accomplish the task and all of the common situations and issues we might run into while attempting it (like the face extension sometimes not working). Thanks for an awesome video!

UselessFodder
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I normally use Tinkercad etc. to modify my 3D models, but watching this most excellent tutorial it just blew my mind away what can be done.
This was so well put, all the hotkeys given (this is not normally done so thumbs up), the reasons etc.
Brilliant tutorial, subscribed and going to watch more of your videos.
Thank you.

P.S. You should be changing your name to "the very good guy" :)

mattylad
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Just what I was looking for! Thanks a ton.

kazoden
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Perfect tutorial! Straight to the point

TheAndzhik
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Thank you! Actually an easy to follow tutorial!

theonemanopinion
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Thanks! Simple really especially the pose brush bit.

gbalot
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Awesome just what i wanted. Thank you 🙏🙏

necati
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I was looking for that. I wonder if wouldn't be easier to add a shoulder / chest bone to keep the weight down than all that vertex wizzardry?

PanzergrauModels
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This is great! I'm playing with both methods, and I am having a bit of trouble with the face sets method. I have three arm segments like you do, but they don't all move together. Is there some setting that I need to adjust? I'm using Blender 4.2.3.

stevenmendoza
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I got stretching under one arm so I repeated, but it got worse, as I think something was carried over from the last attempt, so I went for Rigify instead. But that too I had a problem with stretching an arm it 'pulled' the front of the hair scalp to one side also, weird.
Also, Why does the pose 'revert' when I go back to Edit mode? and not stay in my pose, does it have to be baked?
Thx

stevesculptor
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Thanks!
Is it possible to animate those pose brush movements?

Trendish_channel
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Hi. Pls, maybe somebody can help me. I have the Blender version 3.5.1. At 3:54, I dont have this Menü to select. There is no Single-Bone or anything. Simply Armature.
And i cant use the Shortcuts which is talking about "Press Shift & right Click" to set the 3d cursor or "Press G..."

Thanks

matthewbrethouwer
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I'm new to this but gotta ask: why not start with an extra bone? Make bone one from the left shoulder to the right, bone two the upper right arm, three the fore arm, four the wrist. Moving bone two, upper arm, should move free then with bone one locked in place as the pivot.

kmatch
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Thanks for a brilliant video, it is just what I wanted, but I do have a problem, which is probably just me! I downloaded a different figure, followed it through and have one arm working perfectly, but I want to pose both arms independantly. At 15-06 in the video there is a line which implies this is possible, but I can't find out how to do it. I seem to get both arms working together or if I select my "Armature 2", it still moves the bones from "Armature" which I have turned off. Any suggestions please?

philipyoung
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But creating an extra bone to begin with in that particular case would have sorted that out...right?

oscaput
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Hello, I have a problem with armor trying to replicate the tutorial: the movement of armor just extends to a huge portion of the model! Can't guess how to fix that, do You have any suggestion?

lucacavalieri
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so the model Im trying to do this is a glb and when I add bones and then I say use outo weight it just makes the parrt I choose invisible
how can I fix that

savasingt
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Molly looks pretty cool tbf. Is she a game character or purely a model for people to work with in Blender? She should have her own series!

the_underearth