Proof of concept: 'Aimbot' with a reaction speed in UE4

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i mak vid
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A couple notes:
-It looks janky as hell because this is just the first pass proof of concept stage. There's obviously a long way to go before it actually looks humanlike by any means. Besides cleaning up the jitter, I would like to eventually give it multiple forms of inaccuracy as well as at least rudimentary pattern recognition so that if you AD spam, it performs better than overshooting repeatedly.
-This was actually really easy to implement because I was able to utilize almost the exact same logic as my lag compensation system.
-The end goal here, for me, is just an NPC that aims in a way that looks and behaves pretty similar to a human, with all of the inaccuracies and limitations of a human. The purpose is basically just for funsies.

DevinDTV
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Pretty cool man! Would you open source this ?

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