Cyberpunk 2077 PATCH 1.62 Biggest New Features

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CDPR released a new graphical update for Cyberpunk 2077 Patch 1.62 that brings Raytracing Overdrive aka Path Tracing, Nvidia DLAA, Intel XeSS 1.1 and benchmark improvements.

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Chapters:
Patch 1.62 Basic Info: 0:00
Patch 1.62 Nvidia Overdrive Mode Added: 1:15
Path Tracing Option for Photo Mode: 2:42
Nvidia DLAA: 3:17
Intel XeSS 1.1 Sharpness: 4:10
Benchmark Improvements: 4:27
What About Patch 1.7: 4:35
Outro: 6:14

Sources:

#cyberpunk2077 #cyberpunk #cyberpunk2077patch

LastKnownMeal, 2023.
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LastKnownMeal
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Aka "Patch for rich folks" xD

Korelon
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Imagine people having bought the 2000 series Nvidia / Cyberpunk 2077 collaboration card and it being TWO GENERATIONS out of class for the newest patch...

BenChilds
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im really digging intel xess. id honestly use it on performance mode over fsr quality if i had a non-rtx card. less shimmery artifacting, vram reduction, and overall quality difference is negligible

jeff-nzij
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People getting mad on the "1% patch" "patch for rich people" yeah it is, is just as how crysis was back in the day, pushing technological features further for the future GPUs, this doesn't compromise the game at all and when we get new mid range graphics cards in 1 or 2 generations we will be able to play cyberpunk fully pathtraced just as how the original ray tracing was when the 20 series launched...

People crying for nothing is a bit absurd, and with the crazy amounts of horrible PC ports recently (tw3 included) I am glad there are still a studio committed to make a game for PC pushing stuff forward

destebangm
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My 3090 and 9900k averaged about 27fps at 1080p with path tracing enabled.

poorNOOB
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Not sure what they have done but the patch makes the game look AMAZING even without overdrive ray tracing. I was getting about 5-10fps on overdrive lol.

alde
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Path tracing looks really good but is also causing weird "shimmering" effect especially in the gym area by the starting apartment (in the chainlink fences) so far, seems to be mostly in interior locations.

NathanLeeKrish
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Looks like a fresh install for me but playing Cyberpunk is going to wait this time until at least the DLC is released. All the mods I run are regularly getting broken. Modders are trying their best and the mod updates are coming too fast to keep track of. It's just a pain in the ass trying to play a modded Cyberpunk atm and let's be honest, once you mod this game you can NEVER go back to vanilla.

cubablue
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Overdrive is absolutely stunning, some weird artifacts and glitches like blood having a blue halo around it, and some obvious sparkling on certain objects but overall it's stunning, im walking through the world and im saying out loud "how is this possible, omg!" Lol.
I can't wait to see how they improve upon it over time.

keef
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Which mods did you disable to be able to run the game after patch 1.62? It looks like they core mods in nexusmods are still yet to be updated

alysanne
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i’m so glad i have to wait hours to install a patch i won’t use any of the features of 😁

sunspot
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Path tracing is featured in Unreal Engine 5, and it doesn't require dedicated hardware. Although I don't know the details.

tomekw
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DLAA looks great. Path tracing on my 4090 OC in 1440p runs great, about 45 FPS on average in native, 81 FPS average with DLSS quality. I'm very impressed.

NexoWasTaken
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I swear I saw an NPC on the street with a new model never seen before.

ygny
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Cant wait to play Cyberpunk with Path tracing in 10 years 😆

Choteron
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can't wait for expansion.... gimme gimme gimme

Toke
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I waited until the day before the 4090 went on sale and picked up a zotac 3090ti amp extreme brand new on amazon via a sale and use of some of my credit car rewards for little less than a grand....so unfortunately I wont be up grading until the 5 or 6xxx cards

ladyhawk
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“That’s it for today folks… patch 1.7”

gabopenav
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You can run pathtracing on a 2070 and up at 1080p. Turn off (or set to minnimum) all your lighting settings in the advanced part of the graphics menu, pathtracing produces all of these effects on its own anyway and turning them off will make the game actually look better than having them and pathtracing on at the same time and also make back most of the performance loss.

There are some graphical artifacts but those are a product of pathtracing itself and will occur even without DLSS enabled and on the 40 series cards, they're only really visibile if you have a gun with large flat reflective surfaces like the SQR-12 and wave it around at low speeds.

atraunam
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