Obduction Review

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Looks like the start of the video got cut off but it's just the usual blurb. You know the drill by now.

The blog post referenced in the video is no longer available so you'll just have to take my word on that one.
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I like how Matthew plain doesn't care about requests but instead reviews what he's interested in

LSparkzwz
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"You may consider this river to be the games primary antagonist"

jacktwelve
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No, you didn't accidentally skip the first second of the video, just in case you were wondering.

Cssian
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I love being introduced to this kind of interesting stuff. This was a superb video, as they always are. That little bit about blindsiding endings was really cheeky.

IdunJFox-dgnm
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4:17 That small pause you did was perfect.

ectofrost
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I've personally played less than like 20% of the games you review Matt but your analysis on games is really appreciated. Even if I've never played the game, having more games getting attention and being exposed to a wider audience is never a bad thing.

Review what you want to, that's why I've always enjoyed your videos.

MetagrossTCG
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Another fantastic review, Matthew, and certainly improved by taking a look back at Riven first. I really appreciate the decision to focus on smaller, older, or more niche games that you clearly have a lot of interest in rather than just covering the latest Souls, Metal Gear, or Zelda etc. Not that those videos aren't fantastic too, but for a commentator who puts out content of as high a quality as yours, I think it's important to focus on things that genuinely capture your interest and have new, worthwhile points to be made about them.

Looking forward to whatever comes next!

ckbooks
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"You only have a 1 in 94, 000, 000, 000, 000 chance of getting it right, assuming you know what do with the yellow one."

You weren't trying to be funny, Matthewmatosis, but you brought me to tears anyway.

thomasdelgado
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Your description of installing the game onto RAM rather than an SSD cracked me up

cyrusdexterman
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I quite enjoy most every video you release, your writing and cadance of speech are intriguing and relaxing.

elbw
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You deserve a better comment section than this Matt. I'm genuinely sorry people don't appreciate the effort you put into your work.

Godspeed.

valkyriefandango
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I love how he does not even give a shit about how people are begging for a MGS5, BotW or DS3 review and just does what he wants.

maxmustermann
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"[...]By some forgotten reviewer."

Hardly, Matthew. Even if your videos falter, many will take your viewpoints to mind and have it change their perspectives for the better. You'll live on in those and to those you've inspired to be a reviewer themselves.

I'd say you have a much more glaring problem with becoming immortal, in that way!

Blammbeck
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I feel so spoiled with all of these uploads lately
I love it

iquemedia
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Someone's probably pointed this out, but in CW's notes, he points out that the imager rocks DO have mass (I think, maybe I'm totally forgetting). Or the illusion of mass or something like that.

gregkrazanski
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I heard, I forget where, that the villein number puzzles were originally harder, but they decided that would make the game too inaccessible and toned them down. Perhaps the original implementation was more carefully designed, and they didn't have the resources to reconsider it from the ground up when they changed it; a duct tape solution. I do kind of suspect I would have been altogether happier with the original conception, but maybe there was some fatal flaw with it too and the way it turned out was making the best of a bad situation.

For what it's worth, it originally wasn't possible to backtrack to the garage to get the answer to the pod puzzle, but they added an extra path in Maray that allows it in a patch. As much as this trivializes the puzzle, I approve of the adjustment, because without it, players who brute force their way to that point without learning the numbers first are essentially stuck, with a choice between a much less manageable brute forcing task, using another save file to do what the added path legitimizes doing and returning to the garage, or looking up the solution. One might say that this is the player's deserved punishment for brute forcing at all, but in no other case does a Cyan game screw the player over like that, which I think is an admirable design tenet.

You're right that Soria would have remained empty even if they'd reached the stretch goal to add another world; Rand Miller said in an interview that they planned for it to be that way from the start. I am curious how they would have managed to add just one more world, which is what the stretch goal said, rather than another linked pair of worlds though.

sashakindel
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As soon as you click he starts talking lmao. Efficiency at its finest

TheFatMoeChannel
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Love the videos, your reviews are always insightful and introduce me to a new perspective I hadn't previously considered on many subjects. Keep it up.

ComfortableHypocrisy
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Worst thing about these videos... I realize how inadequate my own are by comparison. Great work, as always sir.

ChrisDavis_Games
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Everyone out here complaining and I'm just sitting here appreciative that I have a new video to sink my mind into over and over. Seriously I periodically watch most of your videos again and again.

Strazz