Orochi Kyo's Tag Features as 2024, For Ikemen Go

preview_player
Показать описание
A lot of stuff has been happening in the last year. The Tag Module is now way easier to install and does not need any core file replacement. The module is now self-contained and can have its SFX and sounds in its files.
Many bug fixes, new features, and support for Localcoord 16:9 characters.
Download and instructions here:

Follow the instructions to customize the tag to your optimal gameplay.

The nightly build version includes fixes not present in the 0.99 stable version.

I added a new Troubleshooting section with the most common issues and fixes.

Disclaimer: I do not intend to stay 100% close to the source or any [insert your favorite tag game here]. I made this for fun and to be as universal and compatible as possible.
Рекомендации по теме
Комментарии
Автор

Guys, if you subscribe and comment, that motivates me to keep working on this and my other Ikemen Go modules.

OrochiCr
Автор

This is SO cool, buddy. Really glad to see this presentation! :D

Congrats!

SebastianVazquezFerrero
Автор

Pero que ven mis oídos mano!!! Un sistema tag a lo MvC!!! Sorprendido y fascinado hasta donde estas llevando los recursos de ikemen!!!
Fan de tu edición

davidbazan
Автор

So fluid and smooth! Amazing to watch! 🤩

Firebrand
Автор

Great Job Making Tag System, You're Awesome!!!!

thalisonmachado
Автор

Hey friend!
Is good see you making videos again.
Is so glamorous see your stuff.
Your tag with Super MvC2 stages is unique. I missed in the video informations about explods/sounds features in each tag action (like triple menance, super assist etc)

splashslash
Автор

1:15 Is the wall bounce mechanic part of air switch or is it a character thing?

Amazing job btw. This is the most comprehensive tag system for Ikemen so far.

PedroAndrade
Автор

3D stages! Awesome! 🤩
Are they really 3D, or are they just large images that change depending on the camera position?

danchavyn
Автор

This is super well made and it’s taken Ikemen to the next level!, I got a quick question. How does the tag system effect the A.I of the characters? Do they do tag combos and stuff?

reaperkicker
Автор

It looks great I would like to play that game

josuedelacruz
Автор

Amazing work, I've been using your system for a while now, but this latest update has been a bit strange. Previously when I did tag change it was done instantly and now there is a small delay of 2 seconds, what would be the solution to that?

RonixxxBTW
Автор

Hye question im using your tag system for my compilation is there a way to have the characters taunt after finishing an assist??? Like what would be the coding to implement that if possible?

jonnyTT
Автор

Is there any way to stop the red lifebar, keep going up

denzelmurphy
Автор

I have an issue with the tag system. Whenever I use a MOMURROW character. The AI takes over so it turns into an auto ai and is there a way to turn off the cool down text?

Wamuu-dy
Автор

Is there a way to add only the assists feature to a different tag system? like either the base one or another

bon
welcome to shbcf.ru