Vulkan Backend, IK Spiders, and holiday voxels - This Week in Bevy

preview_player
Показать описание

The release candidate process continues, which means more stabilization PRs and small bug fixes this week for the most part.

wgpu 23 was released and is now merged for Bevy 0.15. Animation Blending had some blending weight changes to make the blending more reasonable to reason about.

In the community showcase this week there's multiple inverse-kinematic spiders, the holiday season is starting to rear its head, and a really interesting Vulkan backend for Bevy that I'm hoping to see more of in the future.

## Chapters

00:00 0.15.0-rc.3
00:08 wgpu 23
00:37 the testbed
00:52 merge train
01:01 Procedural real-time engine vrooms
01:11 Voxel Landscape
01:26 Inverse Kinematic Spider
01:39 Kessler Syndrome
01:56 Christmas Voxels
02:08 Falling Sand Simulation Engine
02:20 3d graphing calculator
02:27 BioVision Hierarchy viewer
02:37 Crystal Realms
02:52 Random Trees
03:00 Vulkan render backend
03:41 Game of Life
03:53 Inverse Kinematic Spider Sandbox
04:07 Ron Asset Manager
04:24 aeronet v0.9.0
04:37 Bevy EntiTiles 0.12.0
04:46 bevy_audio_controller v0.2.1
04:58 bevy_copperfield v0.2
05:12 Blua
05:18 bevy_mod_reaction
05:24 bevy_fmod 0.6.0
05:35 bevy_logic 0.7
05:47 bevy-trait-query 0.6
Рекомендации по теме
Комментарии
Автор

Thank you for your great work! The „This Week in Bevy“ series provides a quick and concise update on the latest news. You’re an important part of the Bevy community!

mcbigelo
Автор

Thanks for mentioning my graphing calculator, it was fun to make!

Codotaku
Автор

I think bevy needs more centralised resources around rendering, the graphics pipeline, shaders and so on
Especially the pipeline
ESPECIALLY the pipeline

ny
Автор

OpenGL and Vulkan is the first what game developers need to learn

goshawk_fly