[Rigify Course] Ogre Rig #6-1: Raw Copy and 'Muscle Bones' (Theory)

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This course (*"Two-headed Ogre"*) is being released on YouTube for FREE. The release will be gradual. The 20 or so chapters will be released once per week from May 2024 until around October 2024.

Find all released chapters in this Playlist:

In the course "Rigging a Two-headed Ogre with Rigify", you will learn advanced rigging and Rigify techniques. You will get to know how to extend, modify and customize your Rigify rigs so that you are no longer limited to using the default metarigs. Techniques covered in this course include weight painting, adding custom bones to Rigify, automating bones, rigging clothing and props, rigging armor, face rigging... and more! :)

In this chapter we will learn how to create "muscle bones". This is a stretchy bones setup which will help us improve the deformations of certain areas of the character.

0:00 Muscle Bones Theory
5:01 Raw Copy Theory

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Bro can u show how to rig properly a necktie with 3 chains of bones 2 for each side of the neck and one long chain for the tie. The only solution i found is 1 single line of bones simulating all the the necktie but this approach is not optimal if u want a more organic simulation with wiggle bone addon and some constrains behave weird sometimes.

Damian_DH
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If possible please explain other bone types and their practical applications.thank you

syam.k.yenubari
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Hi Todor, i have a problem and maybe you can help me. I am using your poduct (Blender UE5 rig addon) I followed all the steps with tweak, deformation etc... I even added the voxel heat diffuse addon.
When i try to bind the mesh skin to the skeletton, it first enlarges the mesh extremely after the binding. I did then undo, alt + p (clear and keep transformation) and set the scale to 1.
After that i try it again and this time the character mesh gets smaller by arround 30%. when i look at the tweak and deformation sceletton scale, the tweak scale is set to 1 and deformation skeletton scale to 0.01. Is this how its suposed to be? (Its automaticly set like that) I even tried to set the deformation scale to 1 but then all the bones get extremely small.

What can be the issue? what can u recommend?? Thanks in advance (I am using blender 4.2 and all the needed addons are using the right addon version for blender 4.2)

markomarksome