Animator Explains Why ZZZ Cinematics Look So Good

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Edited by @AbnormalSloth
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Should I react to more cutscenes from ZZZ?? If so, which ones would you recommend? 👀

professorGoo
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So many people complained about the characters having bouncy and cartoony animation as a downside. It breaks my heart because ZZZ is Hoyo's best animated game imo. The squash and stretch on display is good. It really helps the characters to animate and emote in ways that are just fun to experience and play. It also really fits for the tone that ZZZ has. Its a high octane fun game with a style that has to take inspiration from Jet Set Radio. I wish more games had this type of squash and stretch.

AzureAetherXx
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One detail I really like they measured each character's squash and stretch. Characters like Anby and Miyabi don't have a lot because they're very disciplined and precise with their movements, and the devs use more smears instead. Meanwhile, Billy or Nekomata are much more energetic and carefree, so they get tons more.

KatarMilak
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I can't help but find it sad that I'm learning more about poses, camera angles, and 3D Camera tricks from this video than I did in 3 year's worth of animation classes.

We got taught how to DO the animating, but not enough on how to make it look good.

Thanks for the video, Professor!

Vee_
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Finally someone who know stuff and not just call it adhd animation, yes, there is actually someone call it adhd animation

qdqtjxd
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Surprised you didn't look at any of Nekomata's animations, especially with her in the thumbnail. All her character movement is especially exaggerated and over-emphasized.

arcarc
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Although it is also a gacha game, ZZZ has many unique features of its own, from anime-like animation to the fact that it has a song when gacha

This makes it even more interesting

IshimurA
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WAKE UP PEOPLE, PROF GOO JUST UPLOADED!

dalhaval
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When you learn something and watch without skipping you know the content is great. I'm no animator but I can understand pretty much everything you talk about beside the animation term.

calnus
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to be able to tell what ZZZ's Animation looks like, like we are watching an anime but in a more fun way

IshimurA
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This really needs a part, 2 man. ZZZ's animation is like a field day for some animators doing reviews.

Player
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a neat fact I noticed in the gameplay of ZZZ (thanks to a mod) is that when Nekomata does her heavy attack (where she basically slides back and forth cutting the enemy) the game uses still 3d models of her after image (in the mod, it still shows Nekomata's after image, meaning it's a seperate object or image)

Lin-ijvk
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Out of everything it was Miyabi right at the very end completely stopping her momentum that I loved the most ngl. So cool

therioluable
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dude his surprised face is HILARIOUS everytime i see it

razlunar
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Theres an animation that i really liked. Theres a part where lycoan has to run and jump to a blimp, and the animation is like pure treadmill frames with constant stops so it looks like hes animated on less frames per second

sollordri
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I need another part with more cutscenes :o

ItsShimaru
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I absolutely love the way this game uses Squash and Stretch in its cutscenes. It gives all the characters such an incredible sense of kinetic energy that's honestly second to none

TheColonelKaijuVT
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Honestly I love ZZZ animation so much and I really like your analysis, pointing out good and bad stuff. I kinda want to see your reaction to watching every piece of animation from ZZZ. Animations in game, cutscenes as well as promotional materials. There is just a lot of great stuff here.

Waiting for more ZZZ from you

ishiro
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ZZZ is an animation gem, and it makes me so sad people don't appreciate it enough

Odd_Magus
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6:58 Proxy is more the role he/she plays, short version main character is a proxy who has the unique tech to use Bangboo body double, that specific one name is Eous

andrewjacksmith