Defeaturing imported models in SOLIDWORKS

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i've been teaching myself how to manually defeature imported geometry for about 8 months on-and-off. if rebuilding time is a main concern, i would have used direct editing, surface tools, and a re-export and import to split the spines and threads off as there own bodies. then have them supressed/unsupressed in the desired config. then roll that freeze bar to the bottom for extra. a lot of features will take up time rebuilding, especially if you have "merge result" turned on. (just from my experience) so i re-export and import again to get rid of any features that it has to calculate. only thing left will be imported geometry.

mcedsonrunescape