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Kelemen-style Metropolis Light Transport on the GPU

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Most available production renderers implementing Metropolis Light Transport use the Kelemen mutation on top of Bidirectional Path Tracing. This video shows my initial attempt at a GPU implementing of such an algorithm. This is still a work in progress. It already supports the basic features: BDPT including explicit connections with the lens , Multiple Importance Sampling and Metropolis Light Transport.
Some details for those interested...
Render Resolution: 1280x720
Maximum path depth: 16
GPU: GeForce GTX 470
GPGPU Framework: CUDA
Some details for those interested...
Render Resolution: 1280x720
Maximum path depth: 16
GPU: GeForce GTX 470
GPGPU Framework: CUDA
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