Titanfall 2 | Developer Communication

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How can Respawn better connect with its community & expand on the changes Titanfall 2 will see in 2017

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*AFTERWORD* - Let me just reiterate, we are not entitled to this sort of detailed communication from Respawn but I strongly believe it is a beneficial practice that can only assist in sustaining and growing the Titanfall 2 community.

Furthermore, Respawn like 99.999 of developers out there are obviously passionate about what they do and I would never want to downplay that.

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ToneyMo
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Hey Tony Mo, I really agree with what you're saying, Northstar is a pretty difficult titan for me which is why I find her so fun and when the Angel City patch came out and it didn't explain what they did to her core it actually bummed me out because I STILL can't tell what they did... Still feels like firing a bunch of paper planes to me... Have a great weekend and I look forward to your streams in the future.

ashenfeline
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It is all about communication. I agree with you on this one, Tony Mo.

melchizedekpsj
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Hi, I'm new to titanfall 2. I've only had the game a week, but I'm loving it! definitely the most fun I've had playing an fps for years! Also yours is the best channel I've found, awesome videos man, keep up the great work :)

oohrah
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the freaking A-Wall needs some balancing man NOTHING can Pierce the thing it's ridiculous..

jesuscortez
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This is a very important topic, spot on. Thanks for bringing it up. Respawn really need to improve their communication. Look at "Massive" and "The Division" they should learn from them. Engaging with the community will keep us engaged, informed and stick with the game in the long term.

mav
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I actually prefer this current direction. THey even told us up front that they intend to not specifically tell us what's changed so that people don't react strangely, for example, they might just up and abandon TONE and cry underpowered because they know the missile speed fell 5%(just an example). They're detailed on things that should be detailed, but I think it's been healthier for the psychology of the game this way. Just my view of it :)

TechniTiger
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DE the developers of Warframe do this every 2 weeks and the community is very strong there. I'm not sure it's necessary for this type of game, but transparency is highly appreciated especially when we don't really know exactly what to expect for the future yet.

nannyvarmint
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Massive (The Division devs) do an excellent job of communication with the community... Respawn should take tips...

Gazza-NZ
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although I'm not a fan of overwatch I do respect the videos they do for the community saying what changes are being made and what's coming and what's going it makes it feel more intimate with the community. so I hope respawn thinks about considering that route.

luisvillalobos
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Only just started using stim. Major success

mavlman
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Doesn't matter, no one is playing during the day in Australia on PC

Zero-wtxf
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Absolutely agree with Tony. In my opinion the changes behind those vague words are way too small or nonexistent.

cristianc
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love the video and agree so much. wish they would communicate better on what they do and allow us to contact them on ideas or feedback

zhaalseed
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Tony I think it would be cool if u said hello pilots welcome back to Tony mo gaming during the intro

nicholas._.-un
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cool pc fameplay, keep up the great content :D

ronintheronin
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I agree with you, unfortunately based on current practise Respawn is not likely to change.

bogatyrs
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when you were talking about audio cues, I thought about destiny after launch with some guns. If you play(ed) destiny you'll understand.

zachwoodroffe
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how do you make the enemy's yellow instead of red

타코벨남자
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well they say that the reason why they don't give specifics is because they want you to get a feel of the changes not see the stat changes and then give a verdict on that. for example, lucio in overwatch got his amp heals reduced by 10% (i think) percent in a recent patch. his amp heals prior healed 43 a second and lasts around 4 seconds total of roughly 160 health points. 10% of that is so irrelevant that it doesn't matter anyway he still feels the same. but looking at the stat change in general, people got worried he'd be unusable. say respawn said they reduced tone's core damage by 30%. I'm just gonna use a number here since I don't know the exact damage, 30% of 3000 is 900. 2100 is the new damage. still alot of damage. probably won't be noticed. however flat out saying tones core used to do 3000 and now does 2100 because it was on the higher end of the damage spectrum sounds over the top. people would say "that's almost 1000 dmg!" In summary flat out saying what they're going to do and the reasons why is sort of going to get over reactions. I like the feels system as that's the point of a patch, for something to feel like it's balanced

TheRandomnone