3D Survival Game Tutorial | Unity | Part 59 - Player Death & Respawn

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#survival #unity #openworld
In this episode, we'll continue working on our enemy/monster/animal.
We will finally complete the state machine and add navigation capabilities to the enemy.

Shrine Asset:

Flame Asset:

Player Pain & Death Sounds:

Survival Series Playlist:

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Between my full-time job and my family life,
I try to find free time to create content for this channel.
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Tags for the Algorithm:

enemy npc
monster
hunting animals
wild animal
buy and Sell Unity
Stackable Inventory
Stack Items
Stacking
slip inventory
slip stacks
stackable storage
Unity Open World Survival Game
Unity 3D Survival Game Tutorial
Main Menu In-Game
Save Game Saving System
Unity First Person Game
Player death
Player Respawn System
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wow, I'm currently watching your fourth video and i was wondering if you stopped, very happy seeing that you just posted one yesterday. Keep it up and thank you!

mathieubeaudry
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I'm always so excited to see what you're working on next. You're such a great inspiration! I've been working on a terrain where you can dig. Keep going on. 😊

Cykrus
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Happy New Year Mike.
1 there is a typo in the index image (YT video)
2 why don't you use simple function call on the animation itself that toogles a hitzone for a short time on the bear claw and check if the player is inside that trigger? would be more easy to implement and it will always stay synced with the animation regardless of the speed.

mrzaphkielYT
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Please can you out the file of all the game? I am half the videos but it is so

willafboo
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Please make a cold and sweating system, please.

ArdaHn-mdub
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How would you modify to load a death screen? With an option to load last save or quit

sirsnowgoods