Let's Build the RPG! - 77 – Data Table Tutorial including Basic Blueprint Integration

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This episode is a quick tutorial on using Data Tables to store data on individual actors. This is so that we can use this data table to create an actor spawner next episode, which we'll use for our GameplayAbilityPickup actors.

00:00 Intro
00:12 Today's Goals and Key Concepts
00:52 Creating the Struct
02:57 Creating the Data Table
05:36 Using the Data Table in a blueprint
07:40 Conclusion and preview of next episode

References:
Data-Driven Gameplay Elements

New episode released every Saturday morning!

If you're looking for a logical place to jump in and start the series, I recommend coming in at episode 23 (but you'll still need to go back and do some previous episodes- for example, footstep effects).

But this is an important note:
I would only start at episode 23 if you already have some experience with Unreal Engine, with Blueprints, and with Niagara. Otherwise you're going to have a difficult time going back and figuring out how I did things in previous episodes.
If you don't have that pre-requisite knowledge I would start the series from the beginning.

Episode 23 (first episode of Gameplay Abilities):

Episode 26 (where we actually start our Gameplay Ability System, 23 is a prerequisite):
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Loving the tutorials. Learning so much. Thank you

BrianSmithgrumpygit
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Honestly, you are really awesome. I've learned so much from this series. I am really hoping that you'll look into climbing. Most climbing tutorials I've seen, the player goes throw the wall or any object they are climbing especially if it's a rocky surface like the megascans which is annoying. Is it possible to use the the character mesh collider in unreal engine for climbing instead of the capsule collider component?

kellowattentertainment
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So basically data tables +- do the same function as for exemple an SQL server with databases, functions and tables?

betraid
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Can I use a Data Table to manage my sound data?

wwbc