Chrono Trigger is a Musical and Gaming Masterpiece | Game Review [Spoilers]

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It is incredible that all these years later, Chrono Trigger is still finding new audiences to appreciate the magical whimsy the game emulates. The truest sense of adventure with wonderful music and a story that is abundantly replayable whether you played it when you were 10 or when you are 36. It shows a level of maturity that for the time was really unique and it was a pleasure to experience.

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Chapters:
0:00 - I hated this game...
0:34 - Reasons Why the game stands the test of time
1:23 - The Theme of Time
1:55 - Where we are is how we play
2:10 - Pleasant
3:10 - The past and future
3:23 - The Music
4:28 - Corridors of Time Analysis
7:03 - Schala's Theme
9:48- Why these tracks?

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Who am I?

Hi, I'm Marco Meatball, a former pro opera singer, turned voice actor, turned YouTuber. I grew up loving video games and video game music after first discovering them when I was 7 years old. Since then, I have lived and breathed all things video games. This channel is all about video game music and the beauty of modern composition, how it allows us to connect more deeply with the games we love, and how we can better learn to understand ourselves through it and the experiences it provides.

Find me here:

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Games you will find in this channel:
Final Fantasy, The Last of Us, League of Legends, Genshin Impact, Devil May Cry (DMC), Elden Ring, Dark Souls, Ultrakill, Terraria, Undertale, World of Warcraft, Monster Hunter, Warhammer, Honkai Impact, Honkai Star Rail, Bloodborne, Ace Combat, Doom, Warframe, Arknights, Nier, Guilty Gear, Risk of Rain, Armored Core, Destiny and much, much more!

About Chrono Trigger:

is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the Chrono series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game,[ Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu.The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.

Chrono Trigger was a critical and commercial success upon release and is frequently cited as one of the greatest video games of all time. Nintendo Power magazine described aspects of the game as revolutionary, including its multiple endings, plot-related side-quests focusing on character development, unique battle system, and detailed graphics. Chrono Trigger was the second best-selling game of 1995 in Japan, and shipped 2.65 million copies worldwide by March 2003. Excluding the PC version, the game had shipped over 3.5 million copies worldwide by February 2018.

Square released a ported version by Tose in Japan for the PlayStation in 1999, which was later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles (2001) for the North American market. A slightly enhanced Chrono Trigger, again ported by Tose, was released for the Nintendo DS in North America and Japan in 2008, and PAL regions in 2009. The game has also been ported to i-mode, the Virtual Console, the PlayStation Network, iOS, Android, and Windows.

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I was 15 when CT released and a friend of mine passed away in a car wreck and I remember just diving into this world to escape my reality..it will always be special to me

JG
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I truly believe that Chrono Trigger is the one JRPG everyone has to play, even those who generally dislike the genre. There is just something so magical about experiencing a game that was built from the foundation of gathering a dream team. Akira Toriyama and Yuji Hori made it feel like Dragon Quest. Nobuo Uematsu, Hironobu Sakaguchi and Kazuhiko Aoki made it feel like Final Fantasy. And, even though he was not part of the "Dream Team", Yasunori Mitsuda made it feel like Chrono Trigger. It is truly a beautiful game that will forever stay a classic.

ilavain
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God, how has this game aged so well. it's almost 30 years old and still a certified banger.

Kuripants
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Chrono Trigger was the very first game I bought for the SNES when it first came out. I remember walking to Walmart to buy it and reading the manual on the walk back home. I still play the DS version every holiday season.

sliiimelord_
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Chrono Trigger's pacing is one of the things I appreciate most. You are moving from goal to goal with little deviation for most of the game. Only when you are finally out from under the immediate threat of danger do the extra side quests pop up. A great game with little to no filler.

PCRman
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I am Brazilian, so i got the game when i was 12 and i had no fucking idea of what was it about, so i got a dictionary and translated 80% of it, till today, this is the best game i have ever played, and only a handful of games got close to make me feel as this game, the history, the OST ( OH MY GOD), the characters, it is just perfect. Chrono Cross is as good to me (come at me bro)

VictordeMelo
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i love how u talk abt schala's theme because to me that's exactly what soundtracks working at their best do, not simply complimenting what we already see and know, but informing something internal that cannot be otherwise sensed or communicated

themothreborn
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Frog's Theme is probably my favorite theme in CT. And that cutscene in the NDS version where Frog cuts the mountain in half with Masamune... the rendition of his theme in that cutscene always makes me tear up.

matthagen
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One thing I think is amazing is how subtle and how often the Chrono Trigger Leif motif plays on other tracks. If you listen to both Corridors of Time and Ruined World - you hear the core theme of the game but with a very different flavour to it.

Draakhart_
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I remember when I first got transported back in time to antiquity with the Kingdom of Zeal and forward in time to the ruined world. I have never experienced such a feeling of wanting to unravel and dive into how the world became the way it was. Why was there a much more advanced civilization in the past? Why isn't the modern day as advanced or more so? How did the world get decimated to the point where hardly any life survives at all? It was like a mystery through time that you unravel by uncovering things in an almost backwards-like way. Being presented with a very profound question and dissecting it as you explore is always so interesting and captivating to me. I don't think any other game has made me feel the way Chrono Trigger did. And I don't even have any sort of nostalgic attachment to it, I first played it at 23.

Elementrius
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Magus' Theme was my favorite. There is also a channel named 8-Bit Music Theory that discusses how Mitsuda-san used nonfunctional harmony for this OST and that's why we're never really sure where the progression will go

DeadCatX
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Even before I knew the name of the song was Corridors of Time, it captures that timelessness it's going for. It's an age of infinite potential, and yet it is on the verge of ending for good. There's a tranquility and tragedy to it at the same time. You even know the age is already over, and you're just traveling back to it, yet you're still there, and have full access to its greatness... so is it really even lost? Does the fact that it once existed mean it will always exist?

kreskinkun
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For me? Corridors of time tells of a long lost era, a time and a place rooted in your past, a place you can never go back to, a time you can not get back.

Schala's theme is of tragic loss, schala was a prisoner to her fate and became lost to time for it. I lost a sister and I don't think there will ever be a time in my life where I will be able to stop grieving, but I like to listen to various remasters and remakes of schala's theme to help me cope and grieve.

svenstevenson
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I was 8 when I first got to play the game. I still play it to this day, and every time I play it I find myself enthralled with it. I have beaten it in every way possible, even unlocking the Dev Room. This game just constantly brings me joy every time I play it, and I dunno how anyone beats this in 20 hours.

Blind
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I was nine when it came out. I still play it to this day. Four of my six children play it. We all listen to different iterations of the masterpiece that is the soundtrack on a regular basis. Schala's theme and Marle's themes both serve as lullabies for my two baby daughters. Out of all the games I've played through my 37 years, this one is still my personal favorite. 😊

CoyoteDuster
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Gosh, I'm so proud that Chrono Trigger is still a very well-preserved game. It has an incredible story, an ost ahead of its time, it is a gem, even better than final fantasy.

I played it when I was about 11 and now, at 33, I'm still a huge fan of it ♥

PD: Schala's Theme, Mamorial Cathedral & Sealed Door are my fav songs♥

shiroisoul
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Theres so much to unpack in Chrono Trigger, so much greatness; the story is wonderful and well written, the technical prowess of the game makes it a classic that still works pretty well and the art carries it. Lie you and many other, those two tracks will forever hold a special place in my heart, along Frog's theme, the Mysterious Door's theme and the bonus track of the singing mountain, the emotions they all carry made the joys of the triumphant moments that much stronger.

ursulcx
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Man, watching you playing it was so worth it. Thank you so much. Lucca's mom thanks you too.

lukk.ferreira
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I didn't experience Chrono Trigger until 2003 by random chance on a emulator that didn't run great but good enough for me to fall in love with this game. I knew quickly after beginning it that I was in for a treat. It now holds a place in my top 5 video games easily.

upman
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Arriving at 12.000 B.C. was the most profound experience I have ever had in fiction. It blew my mind so hard I'm still in shock 29 years later. I was so lost in immersion that I didn't even realize there was no combat during that entire sequence, it's as if the game itself forgot it was a game to become infinity for a brief moment.

When I hear Schala's Theme I immediately wonder what does it mean that Lavos bestowed us with consciousness only to harvest our DNA after our evolution? Or what does it mean that we have to kill that which granted us consciousness in order to keep living?

I think these thoughts is what Schala's sadness represents. Our regret of having to go against our creator. Our sadness of being but a tool by that which granted us our greatest blessing while deeply wondering if it could have been a different future.

metastase