Shadow in Sonic Generations Reimagined

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Gameplay captured on PC

Better FxPipeline, Direct3D 9 Ex & PBR Shaders (by Skyth):

0:00 Blizzard Peak (Green Hill)
2:15 Chemical Port (Chemical Plant)
4:46 Space Sanctuary (Sky Sanctuary)
7:45 Dawn Speedway (Speed Highway)
10:23 Vs Perfect Chaos
12:42 City Escapade (City Escape)
15:57 Vs Sonic (Vs Shadow)
19:41 Wave Ocean Palace (Seaside Hill)
23:04 Westopolis (Crisis City)
26:09 Vs Silver
28:01 Rooftop Ruins (Rooftop Run)
31:02 Vs Egg Dragoon
35:20 Planet Wisp
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I love how in City Escapade the cover has the same person who sings the persona themes

joshie
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finaly a shadow mod with the correct modern boost animation

ssxkellar
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Finally a mod that fixes shadows boost animation

fallamos
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someone needs to upload the Soundtrack of Rooftop Ruins i love it sm

Blitzadler
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Green hill is looking a lot more like Snow Hill

malpe
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Don’t know why they couldn’t have just used the existing shadow model and animations from the rival fight for the new Shadow content. The Forces animations look so lame.

abicrystalwing
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Can someone tell me what all these music are in these acts?

amirbradley
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do you know who did the city escape cover in city escapade? that shit is fire i need the artist

emerylsg
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Structure wise... Am I the only one who thinks these levels look thrown together compared to Sonic Adventure series

VaughCulpepper
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I personally don't like the hover boost animation kinda is a let down for sega to do that regardless of my rant w video

Codezerxshinzu
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Honestly, I'd expect Shadow Generations to have these animations, since it is bundled with Sonic Generations. The Forces animations all look "childish" to me. Why didn't you use the Generations animations, SEGA? You're a total letdown

leonardowynnwidodo