How Does xNURBS differ from Patch and Loft in Plasticity?

preview_player
Показать описание
In this video we are going to go through a use case showing the different inputs, selections, and outcomes when using xNurbs vs a Loft or a Patch.

xNurbs is a hot topic and right now it can be hard to know if that will make the difference for you in purchasing Plasticity Studio.

The discount code does not work if you are upgrading your Plasticity License. sorry
Рекомендации по теме
Комментарии
Автор

Before xNurbs came to Plasticity, I surface modeled a car using Plasticity Lofts and Patches. It came out decent but had some surface issues that took a lot of work to minimize. Then I remade the car using existing curves + xNurbs. No comparison - surface quality was much better, but just as important, it saved a lot of time. xNurbs was able to create single complex surfaces that required several smaller patches before. I like to remain in the" Creative Zone", not in the "How do I construct a puzzle of small patches to make this surface zone" :)

cascadiadesign
Автор

This is best example for why Xnburbs, thank you so much!

ogwork
Автор

crazy this is really amazing for anyone into free form modelling and almost is like sculpting without needing a "brush"

hiddenmaterial
Автор

I personally can't justify splurging on the studio license and I'm not running a studio just to get access to this feature. I personally see this as a money grab. Plain and simple. But hey, if I can't model it in Plasticity, I'll move over to blender and get it done.

OiAndrey
Автор

Thanks! For finally explaining what X Nurbs are

TheEtbetween
Автор

It seems an absolute must for me tbh looking at this example, as I easily get frustrated if a patch isn't working as I 'think', it should lol

iKaGe
Автор

I spent the weekend teaching myself the free version of Plasticity. started on the car tutorial, and today I decided to purchase studio license as I now see how much time plasticity will save me. The software will be my leading knife so to say. Amazing that within one hour I can do just the same as you showcased here. Last week when I saw this, I thought, hmm, this seems complex wonder if I'm able to do the same if I had the license. And yeah, Plasticity allows a total 3d modeler noob to do these things.

SunSin
Автор

Perfect, I've already written to you to see if I can switch from individual to studio. Thanks for the replies.

depolo
Автор

I assumed the guides had to intersect. Wow! What an eye opener.

danshepherd
Автор

:) Oh my god, this allows for so much more unrestricted and organic building, i love it. For some reason, many models i had in mind, were rather .... unprecise and more fluid, and it was always a nightmare to create the curves for it and make them somehow connect. Think of shapes like the Trimaxion Drone Ship from the movie Flight of the Navigator. XNurbs has zero problems creating such a shape.

Suthriel
Автор

well i was on the fence on upgrading my indie to studio. crazy that the guides don't have to intersect..sold me

lewisgraham
Автор

I feel like such an old man. I have over 20 years of 3DS Max modeling experience and I literally just started a personal project a couple of months ago to model my car (it has been a long time since I have made a full car exterior). I figured there are easier ways to model things like cars now but I will just stick with what I know (I don't have time to be learning a new software). But holy F, Plasticity and specifically xNurbs would have sped up the process and made better results even including the learning time for a new program.

It probably took me 6 hours to make a side skirt because of some awkward poly flows and some tricky bits are yet to be done. I reckon I could do the same thing in about an hour with plasticity and still keep it pretty flexible.

troypinkerton
Автор

When can we expect to see some tutorials that demonstrate what can be done with xnurbs and raise degree? You are an excellent teacher, I appreciate your work.

anablic
Автор

This is amazing. Thank you for explaining this to us. I purchased the Indie Licensing version through your link and affiliation, but I am now wanting to upgrade my license to the Studio version. How does one do that? Is in the software preferences I can't seem to figure that out for some reason. I am assuming that you just pay the difference, correct?

JonneytheKidd
Автор

Hello LEAD10
If i want to upgrade from indie to studio, will i get new 1 year soft update benefits or it exist as my old license.

Thank you so much.
Big fan of your video❤

fantasyuniverse
Автор

Seems a great App. Is there an Update Path between the $150 Indie to the $300 Pro? In case we need more functions later.

VJFranzK
Автор

Xnurbs seems to be a better solution for sure. But from price perspective I believe loft will be enough as well.

vi
Автор

I'm asking if you know if you can rotate the normals. I've seen it give me problems, but it's clearly visible in Blender.

depolo
Автор

Very powerful but that last example had some twisting on the lower set of surfaces

guttersnipe
Автор

thank you! was looking for a compersion of this for a long time... unfortunately I already bought the basic license so that's a bummer but ah well

Geostationaryrbit
join shbcf.ru