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UE5.4 GameAnimation Locomotion V1.1 (add component, add weapons, canister)
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UE5.4 Game Animation Locomotion V1.1 (add component, add weapons, canister)
hello everyone,
download project on Patreon :
-Add Camera component
-Add Bp Weapons Component
-Add Slot Component (for weapons)
-Add Health Component ( in progress )
-Displace Traversal Code in Component
-Add Anim Layer for Weapons ( pistol, rifle, unarmed)
-Add Canister Blueprint and Effect on Impact
-Fix locomotion (but not yet 100 Clean is in progress)
-Add Weapons (Pistol , Rifle)
-Add Impact Effect (but you need integrate Explosion pack and Hit Impact Päck)
**previous update :
V1.0
-Add fps view and switch ingame TPS/FPS
-Add Crouch System
-add Interactive Surface ( sound , Niagaga ) with Data Asset
-foot IK with control Rig
Explosion Pack :
Hit Impact Pack :
I will update it regularly to make it a COMPLETE Kit.
Main inputs:
1) Move - W,S,A,D
2) Jump - Space Bar
3) Sprint - L Shift
4) Crouch - C
5) Aiming - R Mouse Button
6) Camera Third person / First Person - T
7) Aiming - R Mouse Button
8) Shoot L Mouse Button
9) Reload Rifle - R
hello everyone,
download project on Patreon :
-Add Camera component
-Add Bp Weapons Component
-Add Slot Component (for weapons)
-Add Health Component ( in progress )
-Displace Traversal Code in Component
-Add Anim Layer for Weapons ( pistol, rifle, unarmed)
-Add Canister Blueprint and Effect on Impact
-Fix locomotion (but not yet 100 Clean is in progress)
-Add Weapons (Pistol , Rifle)
-Add Impact Effect (but you need integrate Explosion pack and Hit Impact Päck)
**previous update :
V1.0
-Add fps view and switch ingame TPS/FPS
-Add Crouch System
-add Interactive Surface ( sound , Niagaga ) with Data Asset
-foot IK with control Rig
Explosion Pack :
Hit Impact Pack :
I will update it regularly to make it a COMPLETE Kit.
Main inputs:
1) Move - W,S,A,D
2) Jump - Space Bar
3) Sprint - L Shift
4) Crouch - C
5) Aiming - R Mouse Button
6) Camera Third person / First Person - T
7) Aiming - R Mouse Button
8) Shoot L Mouse Button
9) Reload Rifle - R
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