3ds Max Tutorial: Model a Perfect Cushion Using Cloth Modifier

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The cloth modifier and cloth simulation in 3ds Max is great for creating really natural looking models relatively easily. In this case, it makes it extremely easy to model a realistic cushion. I explore this technique, plus many many more in my Furniture Masterclass course. There I use the cloth modifier, plus every other technique one would need to create awesome furniture. I also show you the proper workflows for getting high detail, but not so high polygon count. You've all seen those awesome furniture models out there on the internet. Now, learn to make them yourself.

There are many different techniques and software packages available out there for modeling really nice furniture in 3ds Max. In this case, we are sticking strictly to tools within 3ds Max -- the cloth modifier. However, this is just a preview lecture from a larger course. That course, all about poly modeling techniques for high detail objects -- including furniture -- using several different projects. This particular preview lecture shows you how to make a very organic, and realistic pillow for a chair or couch, allowing the cloth simulation to do all the heavy lifting. This techniques allow you to model in natural folds and wrinkles, making the cushion model very real looking. I think the end result is pretty good!

Check out the links above if you are interested in downloading my free model collection, or joining the full course, etc.

Software:
Autodesk 3ds Max
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I'm an interior designer and I love that chop LOL!

florai
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If you have issues where the part goes the wrong direction or go through the collision object you most likely have the parts too small in the scene. Make the parts larger. Also you do not need to add any pressure just leave it zero. Silk gives the best results. Put gravity -980 and use the simulate and once you click cancel the the part over collides move the key frame slider back to get the amount of collision you need.

Flysimware
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My modeling skill has increased by 1 point.

hypersapien
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Thank you for this clear and beautiful tutorial 🙏

melihsamandar
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Wow. Thank you very much. I am happy thanks to you. (I'm Korean and Google translation may be misleading.)

달느뀨
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Thanks for this tutorial ! Very clean and very useful :)

zikkk
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Awesome tutorial. Many thanks for making this.

socrates
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That was nice and simple to make the pillows for the sofa I had to model for 3D modeling class. Thanks (5*)

designatedtruth
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6:00 i set my gravity -100 just like you but when i simulate, the pillow just goes through the platform to the bottom. What's wrong?

jimmyalmighty
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This is the right way. However, results can be much better than in the tutorial.

arturperzyna
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this video is so much help thank you so much!
but my cushion doesnt move till it meets the sofa, when i increase the gravity and simulate, nothing happens i dont know why!

salmamedhat
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Until 6:48, I followed the instruction.. but when I press the Simulate.. It suddenly the pillow is gone.. Can you tell me please? Thanks

Woodcourtstudio
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Hi sir I need 3d furniture model, and how can I have it 3d Furniture model

abusufiansheikh
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my add object is not working in cloth modifier??

none
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i cant seem to get the last part of the collision simulation correct, it keeps crashing my 3DS

BingBingBling
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When I start the simulation of pillow, it falls and get through into from another box without stopping. How may I fix that ?

AkinveNazIrlanda
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Thanks for this very helpful Can you help me on how to save it as an object and remove the animation, without removing your final desired shape of the pillow? Thanks!

LilPrince
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finally when i simulate, it just inflate without any wrinkles . dont know why . i just followed the tutorial

fxrahul
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You probably could have added that seam after your final sim so that your sim wouldn't be bogged down.

the_rdKind
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Whenever I start the drop it collides but not on the plane I set up for the collision but Above it. I have tried reset XForms but it dos nothing and I double check my bounding boxes. Any ideas?

magictreenom