filmov
tv
Optimal 3D perception using Microsoft Kinect

Показать описание
My bachelor thesis project for Hasselt University.
The goal is to solve the vergence accommodation conflict in 3D viewing. Using Microsoft Kinect's depth camera we can track the viewer's distance. This distance along with some information about the monitor size & resolution allows us to calculate the optimal disparity for the 3D image. The OpenGL camera's are moved to create an adaptive stereo experience. Some extra features like head-tracked camera control and the ability to load your own Wavefront .obj models are also present.
The goal is to solve the vergence accommodation conflict in 3D viewing. Using Microsoft Kinect's depth camera we can track the viewer's distance. This distance along with some information about the monitor size & resolution allows us to calculate the optimal disparity for the 3D image. The OpenGL camera's are moved to create an adaptive stereo experience. Some extra features like head-tracked camera control and the ability to load your own Wavefront .obj models are also present.