3D A* Pathplanning Algorithm implemented in Blender with Python

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Randomly created 3D Map with automated Start to Goal optimal Path finding Algorithm (A*), Path Smoothing and Animation

Timing:
Heuristic: 0.005s
Create World (Blender): 0.561s
A*: 0.090s
Path Smoothing: 0.017s
on a MacBook Pro i5 2.5GHz with Blender Version 2.69
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Hey there, is there any chance theres a public git hub for this work I would love to implement something similar with my work

maneshmistry
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Hello, could you please share some general info on how you implemented A* in to bpy? I'm currently learning python solely to solve a problem in blender to which A* could have a similar use case. Some code lines or hints would be highly appreciated, thank you!

sekvojs
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