Perimeter: Geometry of War translation comparison (Russian vs English)

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Something that was on my mind for the longest while. It really says something when international release cuts half of the dialogues, including couple of characters, motivations for the rest, and the overarching plot. Just wanted to share this, for future reference, as I think the original plot is very unique and underrated. It would be more rewarding to play through the game, but I can't stop you. The expansion actually got good treatment, maybe because Codemasters weren't involved. Also, spoilers.
Can't say I have a degree in linguistics, but I did the best I could. Somebody can correct me on anything they feel to.
Please watch it in full HD and/or on Desktop, there's going to be a lot of small text. If audio balance bothers you, just mute the video. For obvious reasons the right side will be paused a lot.
You can also get more of the story by reading the "P-Files", the series of fan novels and bonus materials that give more information about the history and how it feels like to live in this setting. Of coure, only the manual with backstory is available in English. Also not many know that Vangers: One for the Road takes place between this and the sequel.
Somebody should probably make a mod for the game, but I'm not planning to save the texts for however long.
== Copyrights ==
Perimeter: Geometry of War was developed by K-D Lab and published by 1C Company and Codemasters, for PC in 2004. Soundtrack by Victor Krasnokutsky.
== Links ==
== Playlist ==
== Social ==
Discord @Amonimus#6097
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This is a VERY different story... they completely removed huge elements like the Spirit's ominous plot and the Vangers style 4th wall break, or the Harkbackhood's abandonment of humanity. Thank you very much for translating this, the intricacy of the plot deserves better than what was given in the base game... Although the voice acting in the CodeMasters release was rather nice.

fishdemon
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Do like sonic game just a random question?

justinruster