Has AMD Fixed FSR 3 Frame Generation?

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Video Index
00:00 - Welcome to Hardware Unboxed
01:31 - FSR 3 Frame Pacing in Avatar Frontiers of Pandora
05:10 - FSR 3 Image Quality in Avatar
09:17 - FSR vs DLSS in Avatar
10:14 - Final Thoughts

Has AMD Fixed FSR 3 Frame Generation? - Avatar Frontiers of Pandora

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Outro music by David Vonk/DaJaVo
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The UI isn’t due to FSR3. The developer is supposed to render the UI separately and overlay it on top of the generated frames

PeakKissShot
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I was really surprised how well it works in Avatar.

It's way better than I expected based on my previous experience with Forspoken. My PC runs Avatar at about 70 fps maxed out (FSR 3 ultra quality) at 1440p and with frame gen on it sticks to 100 (which is max refresh rate on my monitor). Most importantly, it feels properly smooth. Also, FSR 3 ultra quality looks good, no noticeable artifacting as far as I could see.

The UI issues with frame gen suck, and the sad part is they are easily avoidable. I really don't feel like this glow/blur around UI elements adds much. I think they should have disabled this when FG is enabled.

But anyway, glad to see FSR getting better.

Astrotripper
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thats very impressive for AMD, starting to catching up to Nvidia's DLSS is not an easy task.

garryarganis
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That's a lot better than i expected for the image quality for FSR 3, this is going to be great for everyone since FSR isnt locked to just PC or AMD tech

leonthesleepy
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the problem you're seeing here with the UI half rate render is because of piss poor communication to the UI Art team about the limitations of the tech.
I am sure many of the technical devs are pissed off / frustrated that its a thing too, and just never get given the time to change the games UI because it was all likely designed before they realised the constraints of the tech.

bearwynn
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All we need now is adaptive FG that can kick in if native FPS drops below the intended refresh rate. Like how adaptive resolution kicks in to maintain the FPS.

NovusDundus
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To achive clear interface it should be rendering separetly to the main frame (without FSR/DLSS and Frame generators) and apply on the already rendered frame just before showing it on screen. But this 2 way rendering technike must be implemented in game engine.

marekciostek
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Kind of surprised that for UI developers don't just do a second post process pass and apply HUD elements then, well after the point of upscaling. This would actually be totally fine because HUD elements are typically insanely cheap.

Zerod-rnye
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There was supposed to be some kind of technical reason NVidia couldn't make frame generation work on anything but the RTX 4000 series. Anybody remember what that was?

nimrodery
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Note: You can enable Frame Generation without even the ultra quality upscaler by disabling the scaling option, but keeping the upscaling method as FSR 3.

limemason
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Would love to see this added to cyberpunk. Would be really cool.

zaidlacksalastname
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It's starting to look very promising! Personally, I think I would use framegen as a way of still getting smooth gameplay while limiting my hardware, as to not use that much power but still get a high refresh rate. So something like enabling framegen and limiting it to 120FPS so it feels like a 60FPS experience, latency wise, but looks smooth.

tryllejens
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Makes me even happier with my 7900 xtx purchase

peterpeter
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So about that UI issue.
I thought some games rendered the game world and UI separately already, for dynamic resolution scaling perhaps. Can the game do that? Render the game world, then use framegen on that, then add the UI on top? That sounds like an obvious solution.... Is there a reason why they don't?

devindykstra
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tbh - had to pause the video and closely look between FSR3 and DLSS.
For a technique that runs on every GPU and now with FG, to me this is neglectable.
Having an RTX 3080m, maybe FSR is now the way to go when wanting a little smoother experience.

Diablokiller
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I done my testing last night on the 7900xtx and I was very impressed to be fair. I had all the settings on the highest they could go but I did notice the game was using nearly 14gb of vram but your right, the jungle area just blew me away visually...Best Ive seen yet...

Nite-Lite-Gamers
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Fsr3 frame generation works wonders for me.
I have a rtx 3080.

patrickthegreat
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You can definitely use Frame Generation to push FPS higher than native refresh rate. You simply have to enable Fullscreen Mode. Borderless is active by default and it does lock you to native refresh max. Simply enabling Full Screen allows for beyond max refresh rate FPS with Frame Gen On.

I tested both FG On vs Off in Fullscreen mode and it does push FPS up over 200fps.

TalonsTech
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I'm glad they're working to improve stability on foliage. It's a major weakness of FSR and the reason I use XeSS in any game where it's an option despite having a Radeon GPU. I really hope that when CDPR patches FSR 3 into Cyberpunk 2077 they make sure the foliage is stable this time.
It's very good news that they fixed FG with VRR. The tech is looking very promising for the future.

warren
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Thanks to amd, i can now use frame gen tech on my 3090 ti.

eternalbeing