How are the puzzles constructed in LIMBO? - Part 2 - Design Run

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Learn how puzzles are designed in LIMBO by breaking down their design. In this video we discuss the puzzle design of some more complex starting puzzles in LIMBO. We have learned the foundation skills for getting around, now we look at how the designers combined them in different way to make interesting and more complex puzzles. Like the previous video we will go through the puzzles one by one and break down how they are designed. We will look at the objects in the puzzle and talk about positioning, their purpose and how they might mislead you into danger.

All of this is with the goal of helping you learn level design.

Some of the puzzles are much larger also, so we step through how each section is put together and how the designers stop you from doing what they don't want you to do. There is some discussion about how the designers try to trick the player into making mistakes so they can learn.

We start the video by discussing the some bear traps and how they are placed. We then move on to a cool puzzle with weight physics that needs to be compensated for. After that is a rolling boulder puzzle where we talk about velocity of objects and the player. Then we move onto a large platforming sections where the player doesn't have all the information they need onscreen, and so the puzzle is designed to slowly allow the player to figure out what they need to do. Lastly we address the mini boss at the start of the game. The giant spider, where we talk about the level design around teaching the player what the boss will do, then teaching them how to beat it.

If you like game design, if you like level design or you are interested in puzzle platformers...This will be a video for you.

This is part 2 of a 2 part series
PART 1:

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I was working on my second's game level designing. It looks simple but when I started to design 2nd level (2D game). it took me more than one hour. I m not kidding. I couldn't understand how to introduce difficulty, puzzle and how to encourage player to develop a skill.
Then I found this video. This helped me, how to introduce a puzzle. Thanks a lot. Please make more videos like this.

dharmeshkumar
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dude this helps me alot in game development, you deserve more subs and views :)

Neqsil
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Such an underestimated channel. Great analysis, love the video!

aHeroWithNames
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Would've liked this video a hundred times if i could... Gonna recommend this to every person I know who's into Game Design

askeladden
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Wow, I always wonder how did the developer manage to make this kind of puzzle game, thanks mate, You gain one more subscriber.

ahmadmuhdi
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Keep doing what you are doing. You and Your channel is awesome. It is for Gamechangers alone. Its giving a feel of premium content. Thanks for sharing your insights over this puzzle platformer. Great work fam.

samdavidpaul
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Very inspiring!
This motivates me to move out of my way and try something like this in super mario custom levels, maybe that works great with those mechanics

duuplo
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just watched your two parts on Limbo .. <3

noobpenguin
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Really enjoyed this. Do you think you could do an analysis on Playdead's Inside? :D

MNKW
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Awesome video, wonder why this didn't get much view

ngoctuvu
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Subscribed! Amazing videos, your channel deserves to be way bigger!

If you don't mind, I have a game design problem I thought you could help me out with; I'm trying to make a Limbo-inspired 2D puzzle plattformer where you play as two characters at once: A girl and a forest spirit in the shape of a horse that have complementary abilities that they use to progress forward. I've been trying really hard to come up with what their complementary abilities should be, but right now my mind is facing a wall. Do you have any tips on how I should think in order to solve this problem?

gilbertnordhammar
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I'll never look at games the same way :D

AlexFeature
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