Arma Reforger Experimental - Fun With Mortars!

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Arma Reforger Experimental had a huge update recently, and one of the many things they added, besides new vehicles and gunships, were motors!

Here is a quick video of how it works.... Not the best, certainly not the worst! Enjoy. Cheers!
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Been a mortarman in the army for 12 years, plotting points on your map and getting distance and direction with your protractor is spot on! Would love to see a plotting board in game. Looks like a ton of fun.

Upp_dogg
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I’m getting heavy nostalgia right now thinking about my time being an infantry Marine. We’d put a thin string tied off through our protractor and use that to get your azimuth and range estimation. Also would use a torn up page from your rite in the rain notebook to line things up in conjunction with the string. Marking the target on the map with your sharpie with a dot as as possible with the tip would get you pretty much spot on.

Bandit
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Colour me impressed! It usually takes a while for people to nail it like that!

LordWukits
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been a patient man for years with years of dayz experience and happy to drive supplies on Arma I love vanilla rust and dayz I love the grind but watching this has made me feel young and impatient again. Thank you very much

peaked
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Nice work bracketing as a former FO pretty close to textbook adjustments. Also shows why the mortar/arty has a FO, gun team and FDC.

randerson
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As an 0341, this makes me happy to see in a video game

MortarsUp
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I didnt think it would be this detailed. I figured more of an arcade style with some real elements. This is awesome.
Edit: i see all of the vets and still wonder why us c2 got not love from arma lol.

arthurcquark
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8 minutes to barely hit the heli?
I would take 15 tbh and they would have gone by then...

Great hits!

And experimental looks SICK!

daryelcetz
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Fun with Motors?

I can't wait for Mortarcycles.

RAFStrike
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Definitely a lot more work than the simple "Artillery Computer" in Arma 3

justjanuary
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It's really nice to see this kind of simulation and manual calculation come back to Arma. I always felt that Arma 3 was balanced and played more like a tactical shooter video game rather than the combined arms simulation that OFP, A1, and A2 were trying to be (indeed, A1 and A2 were shared a great deal of tech with actual combat simulation software). Reforger is too MP-centric for me, but this kind of stuff is very encouraging for Arma 4.

BigFreakingCacodemon
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Nicely done! If I may, I would suggest using custom markers to write down the final solution, that may prove being useful, as mortars in AR have an actual recoil, that will cause them to drift a little bit each time they are fired, and for that very reason Ai will readjust the mortar (iirc) every 5 shots. Additionally, when it comes to height difference between mortar and target there is a tool on the map which displays apeoximated height above see level (iirc value is rounded up to 5m to mimic reading of those values using lines on the map). Calculation of the solution for the height difference is quite simple as all that needs to be done is, to add to the range half of the height difference. Knowing that you can see that elevation delta given in "d elev per 100m dr" in combination with base elevation gives you the solution for that base range plus 50m.

odkupiciel
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The audio of this took me back. The way the fins slide down the tube are perfect. The incoming rounds sounded way too good. You overcorrected the first couple but your last adjust was great

ca_outlaw
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personally (i do mortars in squad) I would've found the length of a grid square, used my fingers to measure how many grid squares it is up/down and left/right of the mortar, then basically done the pythagorean theorem and gotten the heading (most difficult part for me, ) which is usually accurate to a T. That being said, the targets are more usually larger (think squads or buildings, ) so it I guess is much easier. Good job!

federalbureauofinvestigati
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I'm sure someone will map a arma reforger calculator like the hell let loose calculator so you don't have to do all that and change targets quicker very cool tho.

Polkzxx
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Seems like it will work really well with a 2 man crew, one can add dispersion while the other loads/fires

flightknight
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As a mortar man for 9 years in the Army, I approve this video. This would hella fun but where’s the aiming sticks or stick

WhyAreYouADodo
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thanks this was very fun watchhing you just constantly bombard the enemy with motor rounds

krunkieS
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Mortars was the best job ive ever had in the Marine Corps. I cant wait to be 81s in the game full time lol

Killamanjaro
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This game is so realistic it could seriously give military experience.

Noahhundkat
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