How to Create a Terragen Terrain and Put it into Java 3D (with Source Code - Link in Description)

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#Java3Dtutorial #3Dmodel #terragen
Terragen Classic for Windows can be downloaded from:

For Export Only can be downloaded from:

TGPGuiLib can be downloaded from:

Source code described in this video:

Source code for loading a .wrl model:

Dr. Andrew Davison's "Killer Game Programming in Java" (Web site):

Free eBook of "Killer Game Programming in Java":

that accompanies Sun Microsystems' Java 3D API Tutorial
Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.

Copy of the above tutorial:

Example source code:

used in Dr. Andrew Davison's "Killer Game Programming in Java"

posted to java3d-interest

4) Part of code from the RotateColorCube class and some other basic programming examples
used in "Java3Dグラフィックス―Web上で動く3DCG 基礎から立体アニメーションまで" (book)

5) Part of code from the MidiSoundTest class posted, as one of programming notes,

Free 3D modelers I used for the program:

1) "MetasequoiaLE R2.4a"
2) "Blender 249.b"
3) "Blender 2.58a"
4) "ポリゴン職人2.14"

Non-free 3D scenery generator I used for the program:

1) "Terragen v0.943"(for commercial use)

Free automatic composition software I used:

1) "れっつ、めろめろ!"

Free retouching software I used:

1) "JTrim"

Tutorial I used:

1) "Metasequoia 使い方講座"

Image files I used:

2) Skateboard deck image

Thank you for watching my videos, and I appreciate the people who have posted wonderful free software, images, and Java 3D tutorials that allowed me to make this video.
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any tips on how to export the highres terrain out of terragen from the newer versions like terragen 3?

jinhaovilla