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How To Avoid Giving Away Meta Game Information To Your Players
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Players are always looking for an edge when playing D&D, and that includes watching the behavior and listening to the words of the GM to gain meta game information. While GM's sometimes have fun with this tendency by mimicking classic meta game tell behaviors: rolling dice behind the screen, looking through notes, or asking leading questions about what players are doing. But most often I think it's best to avoid tells in D&D, because it lowers the immersive quality of the game that makes it so fun.
I point to several classic sources of meta game information and give tips on how to reduce them. When the GM stops talking and rolls dice behind their screen (or stops the action in an online game) players suspect that something is about to happen and alter the in-game behavior. I suggest eliminating this practice by preparing random encounters and having a good sense of how placed NPC's and monsters would react to unsuspecting players.
I also mention the importance of knowing exactly where the players are in regards to each other and the world when moving through your world, and give tips on establishing a marching order and knowing when to enforce that order and when to use your better judgement.
Here are some of the products you can use to start playing D&D and create your own homebrewed campaign.
Player's Handbook 5e, Amazon Affiliate Website Link:
Monster Manual 5e, Amazon Affiliate Website Link:
Dungeon Master's Guide 5e, Amazon Affiliate Website Link:
Tasha's Cauldron of Everything
Mordenkainen Presents: Monsters of the Multiverse 5e
Fizban's Treasury of Dragons 5e
Xanathar's Guide To Everything 5e, Amazon Affiliate Website Link:
Mordenkainen's Tome of Foes 5e, Amazon Affiliate Website Link:
Volo's Guide To Monsters 5e, Amazon Affiliate Website Link:
Dungeons and Dragons 5e Core Rulebooks Gift Set, Amazon Affiliate Website Link:
Sword Coast Adventuring Guide, Amazon Affiliate Website Link:
I point to several classic sources of meta game information and give tips on how to reduce them. When the GM stops talking and rolls dice behind their screen (or stops the action in an online game) players suspect that something is about to happen and alter the in-game behavior. I suggest eliminating this practice by preparing random encounters and having a good sense of how placed NPC's and monsters would react to unsuspecting players.
I also mention the importance of knowing exactly where the players are in regards to each other and the world when moving through your world, and give tips on establishing a marching order and knowing when to enforce that order and when to use your better judgement.
Here are some of the products you can use to start playing D&D and create your own homebrewed campaign.
Player's Handbook 5e, Amazon Affiliate Website Link:
Monster Manual 5e, Amazon Affiliate Website Link:
Dungeon Master's Guide 5e, Amazon Affiliate Website Link:
Tasha's Cauldron of Everything
Mordenkainen Presents: Monsters of the Multiverse 5e
Fizban's Treasury of Dragons 5e
Xanathar's Guide To Everything 5e, Amazon Affiliate Website Link:
Mordenkainen's Tome of Foes 5e, Amazon Affiliate Website Link:
Volo's Guide To Monsters 5e, Amazon Affiliate Website Link:
Dungeons and Dragons 5e Core Rulebooks Gift Set, Amazon Affiliate Website Link:
Sword Coast Adventuring Guide, Amazon Affiliate Website Link:
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