A Skeptical Review of 'Wo Long: Fallen Dynasty'

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Wo Long: Fallen Dynasty is an action-role playing video game developed by Team Ninja and published by Koei Tecmo. The game was released on March 3, 2023 on PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S.

A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh. 184 AD, Later Han Dynasty China. The land is overcome by chaos and destruction. The imperial dynasty that prospered for many years is now about to collapse. Wo Long: Fallen Dynasty is a dramatic, action-packed story of a nameless militia soldier fighting for survival in a dark fantasy version of the Later Han Dynasty where demons plague the Three Kingdoms. Players fight off deadly creatures and enemy soldiers using swordplay based on the Chinese martial arts, attempting to overcome the odds by awakening the true power from within. Wo Long refers to a crouching dragon, and also refers to a hero or person of greatness who is not yet known. This is the story of officers, who will later become heroes, during their ‘unknown’ period, and also the story of a protagonist’s rise from being a ‘nobody’.
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TIME

0:00 - Intro
3:23 - Raycon
6:29 - MAJOR glitch warning
8:07 - The Opening
20:39 - The First Boss…
23:30 - The Rest of the Game
27:58 - Poor Enemy Variety
33:18 - The Flags…
36:50 - Smaller details
42:00 - Quality Of Life Improvements
44:18 - Good Not Great
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Team Ninja has a HUGE problem creating compelling environments with landmarks that you can recognize easily. They nailed combat but to me, they fail in the art and game design. How many dilapidated buildings or forests do we have to go through?

ewjiml
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Small correction: The game is being sold at $59.99 USD on PS5 and PC, not $69.99. Thanks for watching!!

LukeStephensTV
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I imagine the reason they mapped the parry and dodge to the same button was to discourage spamming the circle button as a way to ensure successful deflections, and encourage precise timings and composure on the player's part. Sekiro did this by reducing the amount of parry frames if you spammed L1. Dodging is really only good for creating distance and repositioning in Wo Long in my opinion, though that can still be a good way to avoid certain attacks, like the wild horn combo from that boss.

MarcoMega
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To me in a game like this graphics and level design actually matter. In elden ring I was so compelled to explore and see more, that it’s the very thing that gave me strength to persevere in its many challenging times.

southernsun
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For a TIP of players struggling with the ‘roll’ instead of ‘deflection’:
If you hold your block button and then hit the deflect button you will not roll. It’s also forgiving if you miss the deflect window because you will at least block the attack.

Il-JayD-lI
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You can't have a "SKEPTICAL REVIEW". You can only be skeptical BEFORE you have all the facts. For example. "I'm skeptical this soup will be the best I ever had." You cant then say "I ate the soup and I'm skeptical its the best i've had." You now have all the data. So either it is or it isnt. There can be no more skepticism.

cyberpunkdarren
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Wu Tang Clan ain't nothing to mess with.

bannedmann
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Maybe this is over exaggerating but the parry button issue sounds literally game breaking. Like the game doesn't work as designed with it set up like that. What the actual hell were they thinking?

EDIT: Now that I've actually played the game it makes a lot more sense. This game feels slick as hell, absolutely would recommend.

joshuachesney
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“These games aren’t really fun if they can’t live up to that standard” is a HUGE stretch my dude. Plenty of busted games are fun as hell. Nioh wasn’t perfect but it was a blast to play.

Swamileoni
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I did spend hours on the first boss and get frustrated, but what a feeling when I finally beat him 😮‍💨

dw
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good to know is that you can *dismiss any AI companion* with the branch item they give you at the start - So you don't have to suffer them if you want to go at it entirely solo.

Deehn
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I broke my controller on the first boss lmao

xXNeOnSwAgXx
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14:21 This is a misunderstanding of Sekiro's combat system. Yes, in Wo Long the red aura attacks have to be deflected. In Sekiro however, the red perilous attacks are specifically *not* meant to be deflected. Perilous sweeps cannot be deflected, you have to jump over them. Perilous grabs cannot be deflected (except for two of them), you have to dodge them. Perilous thrusts can be deflected but this is always sub-optimal, you're meant to use mikiri, which is superior in every way.

MarkHogan
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I think that the fact that the dodge and deflect buttons are the same is quite intentional. If you are spamming the deflect button, you'll dodge, your punishment for not pacing your actions.

MrNuclearz
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You won't accidentally dodge if you don't spam the party button.

pokey_tv
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You can get rid of the companions by using the willow branch item. To get this you need to go to 'reinforcements' in a bonfire

allandm
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Putting the parry and dodge on the same button was genius. It means that a parry has to be very deliberate .. you can't spam the button. I love it.

DRickAnderson
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Game feels a lot easier than Nioh 2 for me. I don't mind deflect and dodge being the same button, and kind of like it.

Think of it this way:

If you're panicking and being pressured by enemies you might instinctually rapidly press the button, and you'll gain distance away from that enemy so you can regroup and rethink your approach as you wait for your spirit to recharge.

If you're confident, and pressing the advantage you might be more inclined to watch for counter attacks, deflect a combo, and build your spirit to set up a martial art or magic, furthering your advantage.

I like that a lot.

Arkyubus
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They prolly put dodge and parry on same button to discourage button mashing and make u hit the button once precisely when the attack lands. But it is inconsistent and I dont think it's a good design choice at all. Amazing combat tho!

Luxuriouswhite
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I honestly love how the parry and dodge are the same button, because in my mind with this game at least the parry is just a dodging block that's why you can still move when doing it, then you just transition from a blocking step forward into an actual dodge

OneArmedShinobi