Minecraft's New Enchants Are Crazy

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They keep adding more features each week than the last and it is crazy.

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"mr mojang perhaps the mace is too powerful, do you reckon we-"

"MAKE IT STRONGER"

oskuldernas
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How Did We Get Here looking harder every update

Voidbear_FNaF_and_Undertale
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Can't wait to see mace parkour maps where you have to wind burst a series of flying mobs to cross a gap.

mathybrain
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after fighting my friend for like an hour with max mace and armor enchants, this is way more fun than a normal sword, sure you can one shot, but when to shots go off at the same time, you get LANCHED, with enough time to recover with totems and gapples. also we found that level 1-2 is better than 3 for wind burst, as five blocks up you can one shot anyway, so it leads to quicker combos

InsaneCelery
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there should be Advancement called "Intensity of Density" where you kill 5 different mobs while always on mid air. this is reference to that one tungsten cube amazon review

raidarthegunwizard
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It says in the changelog that the level of Bad Omen is a multiplier for the duration of Trial Omen. Bad Omen 1 will grant 15 minutes and Bad Omen 5 will grant 75 minutes of Trial Omen.

RunSeeun
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I'm noticing that they're adding some new progression to the game; in order to get a specific item, you need to kill a pillager raid captain then find and triumph over a trial chamber on "hard mode". If they add more branches of progression like this, they could very well link them together for a final boss or something of the like... a much more interesting way of reaching a "finale" than the End

shakewell
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Given the reworked Ominous Events system, it would be so cool if summoning a Wither or going into an Ender Dragon fight with Bad Omen would convert the boss fight itself into a harder boss fight.

In fact... I may make a datapack for that, since it seems like it'd be fairly easy to code up now...

IceMetalPunk
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One of the reasons why you didn't have to build up as high is because your hammer had smite, which made it deal more damage against the zoglins.

pixelplayz
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Curse of Vanishing is a great thing to have on a PvP server. Think about it just for a moment. Even if you are a great pvper and don't die then well your items stay with you, but if you so happen to just die then well the enemy doesn't get your weapon. Curse of Vanishing is a must have on PvP server and people underestimate it.

Would you rather have the enemy have your items or not?

Patar
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Wish they would’ve made it so the new potions aren’t made with Awkward Potions, seeing as there are the other ‘failed’ potions you can make. It would be a nice distinction from the regular potions and the special effects the new potions give.

merry_ryan
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Wait so do you need Bad Omen, Raid Omen and Trial Omen for the “How Did we Get Here” achievement!?!

alwinjoseph
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Ominous Bottle re-envisioned as a “hard mode” game mechanic is a stroke of brilliance

relay
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There needs to be an advancement for one shotting the ender dragon with a mace

aliciacardella
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The changelog did mention how the level of Bad Omen affects things: "The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen's level." So higher levels give you more time to trigger more spawners on a single bottle (and obviously, therefore, get more higher-tier loot).

IceMetalPunk
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The random cobweb potion thing can be combined with a mob spawner if something wants to specifically get cobwebs and not string

divonisback
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This might be one the best updates with the amount of stuff there adding.

joke
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I see it now. The new Hermitcraft meta is using Wind Burst on Maces to take off with the Elytra.

BlackSun
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"Next week they may add a new dimension out of nowhere" he says before the april fools update where they added the poisonous potato dimension

zillasaiyanm
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Mojang just said "frick it we ball" with these recent snapshots.

Edit: thanks for the likes guys. Keep on ballin and have a wonderful day 🗿🍷

ThunderingOak