Light No Fire: The First ‘REAL’ Open World Game

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Light No Fire, is what the developers are calling the first "Real" Open world game...


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-Where did you spawn?
-North pole.
-Ok, we'll see you in two months, start walkning.

palleppalsson
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"You see that mountain? You can go there"
- Todd Howard while playing Light No Fire

Noum
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I think when Sean says the first "true" open world, he's referring specifically to the size. There's been plenty of "open worlds" that were the size of a large city, or in some cases a pretty sizable region. But even in No Man's Sky, the largest planets can still be walked around in a day, with little variation in biomes and regions, so they're not really "worlds" as we know it, they're "worlds" as we accept them in video games given their limitations. Light No Fire appears to aim to create a 1:1 full planet with varying biomes and regions. So far as I know, that's never been done before.

bblvrable
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No Man's Sky is the prime example of a redemption arc for a development studio. 8 years of updates, all for free, giving more content than was even promised. No Man's Sky broke my heart at release but it also restored my faith in Hello Games with their commitment to make the game the best it could possibly be. Honestly wish more studios had that drive and passion.

realslimshady
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the colors are a huge plus for me. i would play it just because of how vibrant the world is

Joe-vzck
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Anybody else like the idea of building a boat and it taking you literal real life days or even longer to cross an ocean? And being the first one to cross said ocean

Pootie-jkff
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I trust him. Even if the game flops again. I 100% believe that eventually he'll turn it into a masterpiece

fallenangel
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No Man’s Sky isn’t just repetitive, you can walk around the circumference of each planet in something like 8 hours. He’s talking about a world like our own, in which 8 hours of walking means 16 miles and if you’re lucky you might reach the next town over. I respect it!

InkawgNeetoh
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I hope they have actual timed fantasy events - like, a powerful herb that only grows once every 100 years in-game, or a huge sea monster that migrates from one ocean to another every 4 years, or a continent wide storm that rages every 50 in-game years etc

rewrose
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I really admire Sean's confidence and resolve, even after all the NMS rollercoaster.

TooJesT
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Just started playing NMS for the first time on 12/26/23. I'm hooked. The fact that all update content was free and NO micro-transactions makes me love it even more. I hope LNF follows this same model. It's a shame a lot of other game studios don't do this as well.

XiiJWCiiX
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I *REALLY* hope they deliver on this. This would be so cool.

odstethan
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Can't wait to play this in 2030, it's gonna be great.

stuart
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If anyone can pull something like this off, ironically it's *_Hello Games._* They now have over a full decade of experience tweaking and optimizing their procgen algorithms in the wild, with millions of simultaneous users on their servers. It's always been astounding to me that this little tiny studio was able to create a proprietary game engine, with large-scale procedural generation.

All said, I personally can't wait to see what *_Light No Fire_* has to offer!

erikhendrickson
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The guy lived through how NMS released, kept at it and came out the other side with one of the best games. He is so passionate about the things he talks about and his excitement is very infectious. I can't wait to see what the next game will be like.

GamesKickz
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Spore did the "real open world planets" back in 2009 😁

tastycake
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"Bro, where did you spawn?'"
"uh... it says butt-face mountain? That can't be right."
"Oh yeah, just past Poop valley, by Ligma rock!"

LordAndo
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I have the following concerns:
- When you have big maps population density can get sparse. Especially if there are no central hubs
- If there are flying mounts, social encounters become even less likely
- If its gonna be so big, its single player content needs to hold up on its own

pastamethis
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their engine is amazing when it comes to its art style, optimization and potential. i hope they succeed.

ImotekhtheStormlord-txit
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If they could utilize the server meshing technology that star citizen is developing this game could be truly epic

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