Command & Conquer Remastered Collection Basic Gameplay Tips and Tricks

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Welcome to Command & Conquer Remastered! Today's video is aimed to help you get up to speed with learning the basic gameplay and the most vital hotkeys while playing the CNC Remastered Collection! It is important to note that almost every hotkey and game function discussed in this Command & Conquer guide can be utilized in both Tiberian Dawn Remastered and Red Alert Remastered, too! First we talk about the most basic gameplay tips and tricks, and then we move into a more advanced hotkey guide for the Command & Conquer Remastered Collection.

First we start with deploying the MCV, building a power plant, barracks, and building infantry units on Red Alert. With the barracks we discuss basic unit control in Tib Dawn and Red Alert. Then we'll discuss the importance of miners and ore refinery placement. The Radar is up next with the importance of scouting and basic use of the mini map. I mention how power is the most important resource in Command & Conquer, and is one of the most valuable gameplay tips to keep in mind. The hotkeys get pretty in depth but represent a vital but not exhaustive guide to the most important hotkeys you can use in both Red Alert and Tiberian Dawn.

Command & Conquer Remastered launches today, June 5th, 2020 worldwide. The game was a conglomeration between EA and Petroglyph games, made up in part by some of the former Westwood Studios developers that created the C&C franchise! Command and Conquer was originally launched in 1995, and Red Alert 1 in 1996. I personally became involved with the Command & Conquer Remastered collection's reboot of Command & Conquer and Red Alert in November of 2018 as a member of what would become the Community Council.

Be sure to subscribe for more Command & Conquer Remastered Collection content of both Command & Conquer and Red Alert videos!
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After not playing a command and conquer game since Tiberian Dawn on Nintendo 64 and I'm finally playing it on PC I thank you very much for this refresher and tips I didn't even know back then. Cheers.

GhostBoyGhoul
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I think It would be great to have RA2:YRs system so when using the building tab key again while having the building tab open should allow you to place the constructed building. Having to memorize invidivual buttons for placing each building is a bit much, IMO.

kyoai
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Man, that force move to drive over enemy units really changes everything

hachimaki
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Bryan, I get this is a noob tutorial, but you are doing newcomers to your channel an immense disservice by not including Mike's dog rages. Other than that, 10/10

theLetterDoubleYou
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Holy shit our boy actually got sponsored by EA. Congrats!
Hope you're enjoying the game as much as we are :-)

xXxMrRazorxXx
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A couple more tips: When you go into low power, your buildings will slowly start to take damage. It isn't a lot, but it'll accumulate if you take too long to restore power. This doesn't apply to your power plants or (I think) your construction yard. Another is that if you can sell vehicles if you have them on the repair pad. You'll know that you're going to sell the vehicle because the sell icon will change from gold to green. There is also a "move in formation" hotkey for control grups (alt+f by default) that forces your units to move at the speed of the slowest unit in the group, which is useful for keeping your units from getting too spread out. I think this feature is exclusive to Red Alert.

darkprinc
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Dude this is exactly the informstion a beginner guide should have. You have no idea how long ive been trying to find information like this.

ZyklonBeast
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everyone online seems to be keen on rushing your base immediately. Glad to know things havent changed at all :')

konkeydong
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The silo looks like it has a cup of coffee in it

alanliang
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You don't need silos in either game if you "process" the tiberium or ore by building an expensive building then cancelling when it's complete. This will convert the price of the building from tiberium or ore into money. It protects your funds from being destroyed when the enemy destroys a silo or refinery.

Hellgie
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The Soundtrack of this Game is truly a Masterpiece!

Korninator
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double tapping 1-3 to teleport your camera to selected units is actually amazing

atsam
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THANK YOU! Haven't played for 20 years since playstation 1, it really gets me up to speed.
New construction options

Alixdkari
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When I played this game on PlayStation 1, there was a way to set a spawn point for units so as soon as they came out of a barracks or war factory they would go to a specific spot on the map. This was such a great thing to have. Really disappointed there's no way to do that in this game.

RealComp
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A tip that's mostly really useful for campaign missions is that the ore/tiberium grows to neighboring tiles, but only if that tile is saturated and the neighbor is empty. As such you can really stretch what cash you get out of a field by harvesting it in a diagonal criss-cross pattern, trying not to harvest tiles unless they have 0 empty neighbors. You will end up harvesting all of it anyway (after the empty tiles around get seeded by minimal amounts of resources - that's good enough, you can harvest the full ones now), just in a different order, but in a while the field will recover for being harvested again if you wait for that. And even if you don't and just harvest it bare, you'll still end up with more money this way.

This level of micromanagement is not really viable to keep up forever, especially if things get hectic (and sometimes you just need the cash NOW, rather than trying for a long term sustainable resource management strategy, in which case just harvest it all), but you can still get a lot of benefit if you just move your harvesters elsewhere when you notice they're leaving significant holes in a resource field. It also helps that their AI usually likes to harvests diagonally by default (their primary preference is I believe to move to the highest yield neighbor tile next, unless there's multiple equal ones in which case they prefer to go diagonally).

Also gems don't spread so they're just blockers while on the ground, so try to start with collecting those, especially if they're woven into a regular resource field.

abdulmasaiev
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You know bryan has been in medical school by his use of the word "high yield"

CmdrWiggly
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Shame this video wasn't made until 2020. One of the reasons I never got into C&C before now is there were zero tutorials and an incredibly steep learning curve. First time I played I wasted the entire first mission just trying to figure out how to select and move units.

joshyoder
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- You should have mentioned that you can actually set the action button from left click to right click, so it feels like regular RTS games.
- Light tanks (or Soviet heavy tanks) make better scouts than infantry. They have longer sight range, move faster and are tough enough to take a few hits and return home.
- All tanks can crush infantry, but some vehicles such as the Allied Ranger or Soviet V2 cannot.

AaronCMounts
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I used to love this game.
Now I adore the remaster!

Sharnoy
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The biggest thing is watching your stupid AF harvesters doing circles around the refineries, taking the longest possible route and sometimes just deciding to park and not Be aware and guide them to ensure supply lines are consistent 👌

bloodlessrvc