TouchDesigner particleGPU 2022 Update - Tutorial

preview_player
Показать описание


Many developers love the power of using the particleGPU component that comes with TouchDesigner. In the latest 2022 update, a lot of features have been improved and changed which means you'll need to re-learn how many of the particleGPU features work. Thankfully, learning these new ways of using it result in a much much more powerful particle system with a lot more interesting behaviours. This video gives you your first steps in understanding all the new features!
Рекомендации по теме
Комментарии
Автор

I've followed your journey over the years, and you still maintain an "all experience" exploration of your tutorials. You consistently hit all audiences. Well done!

scottiefox
Автор

Your knowledge and didacticism are a blessing for us.
Thank you, my friend!

dougjord
Автор

and just like that the endless possibilities expanded by another 1000x

ayoabe
Автор

Your explanation is very practical and attentive, and I learned a lot.
I've spent a lot of time looking for particleGPU 2.0 tutorials, but yours saved me!
Love the part where you specifically explain the "concept", it may seem unremarkable, but it is inspiring for newcomers. :)

HKG
Автор

Excellent explanation Elburz of the new system. Very helpful. Thanks so much!

tdvr
Автор

Is there any date for the release of the new optical flow for the GPUparticles?

bb-kdpc
Автор

I'm particularly amazed with this tut ;)

jimkuehn
Автор

Nice walkthrough, looking forward to checking out the new version of TD and the GPU particles.

bradon
Автор

never before had I considered a banana matrix, or a teapot made of bananas :D great informative resource also, thank you!

dreamaera
Автор

@23:57 “We really do have a teapot emitting particles that are all little tiny bananas”. LOL. Love the silly, very informative videos, 🙏

borjonx
Автор

This was another excellent one. Very much appreciated. I tried your method with Teapot but with a bust of a person. I've been experimenting with the parameters but the particles are not falling in the shape of the bust. It is simply giving a rain like experience without the shape and form of the bust. Does each particle follow the surface of the 3D object or it is just the starting point at the top ? Let me know if I am making sense. Thank you

ysy
Автор

Great to see the improvement ! it is possible to emit new particle from the same place the old particle was in end of life? like fireworks style

menybliss
Автор

my default is leaves. i dont seem to have the silly string in materials. Any clues why?

kirstyanderson
Автор

The ParticlesGPU 1.0 tool can emit particles directly by simply connecting the SOP model to it,but version 2.0 does not have the SOP input port.

jacklinraiden
Автор

Great tutorial! I've a question though: let's say we want to implement collision between particles so they bump on each other. What would be the best approach?

brretto
Автор

send an email and hope you can have some time to read it when you free. and many thanks for your all videos its make our learning easy.

samzpaul
Автор

great vid! Thanks! Really need that info at 20:00. However, do you know if there's a way for the particles not to pop up and pop out, but be static? I can't for the love of it find a setting for it.

sthlm_blush
Автор

does somebody know why can´t i find the particle GPU in my palette?? :(

adelaidaroca
Автор

Super cool tutorial! Thanks! Would it be possible to apply colours on the particles based on the texture of the 3d emitter ? In other words, could the particles take the colours of their emitter? (not sure, that's very clear, sorry :D )

aurelienoreo
Автор

How can I remove this blue box at particles gpu?

alexandervaccaro