filmov
tv
[Released] Bopeebo Rumble (FNF Chart Effects Test)

Показать описание
Thank you for all the support on this mod!!! 💕 I already extended this song and am planning to finish up the chart, but I'm working on another mod in the meantime.
Here's a hint at the FNF mod I'm working on next:
Hint: Vigenére Cipher, key is in Bopeebo Rumble game files
Oh yeah, I'm pinning random comments occasionally.
UPDATE 2: This level may or may not be extended and released sooner or later...
UPDATE: This level will be included as an example mod for my Friday Night Funkin' mod template/loader thing.
This level is kind of a test, and I don't think it's ready for a release yet. Plus, I haven't ported Kade Engine 1.3 yet! Maybe I'll release it when I make more levels, make the chart as quality as possible, and/or extend the song...
I wanted to try making a modchart for Friday Night Funkin' with some groovy arrows because I haven't seen really seen any other mod try doing it other than V.S. Zardy, which does a cool 'swaying' motion mid-chart, so I made a little mashup of Rollerdisco Rumble and Bopeebo and took a lot of inspiration from (especially) Rhythm Doctor (which is also where I got the idea to mashup Rollerdisco Rumble from) and NotITG. The result is this: Bopeebo Rumble.
...I promise I'm still working on Epicosity lol
Original songs:
"Rollerdisco Rumble" by Vince Kaichan (is licensed under CC BY-NC-SA 3.0)
Of course, the changes made to this song is the mashup with Bopeebo.
"Bopeebo" by Kawai Sprite
Oh yeah, those labels at the start of the level are clickable and bring you to the links above.
------- Technical stuff below -------
Instead of directly changing the base game's code, I made a little system where you can override functions that are executed at certain parts of the game. This is probably not the best way to make mods modular, but it works, I guess??
All "mod events" were timed with the help of FL Studio and done with a bunch of "BRStageEvent" instances that call a callback method when a specified time is reached, and the chart itself was made with osu!mania 8K and converted with a program I hastily wrote.
The sustain note wiggle was just done by putting WiggleEffect, which ninja_muffin99 conveniently put in the game, on a camera with the sustain notes.
If you're reading this, have you tried turning on captions?
Here's a hint at the FNF mod I'm working on next:
Hint: Vigenére Cipher, key is in Bopeebo Rumble game files
Oh yeah, I'm pinning random comments occasionally.
UPDATE 2: This level may or may not be extended and released sooner or later...
UPDATE: This level will be included as an example mod for my Friday Night Funkin' mod template/loader thing.
This level is kind of a test, and I don't think it's ready for a release yet. Plus, I haven't ported Kade Engine 1.3 yet! Maybe I'll release it when I make more levels, make the chart as quality as possible, and/or extend the song...
I wanted to try making a modchart for Friday Night Funkin' with some groovy arrows because I haven't seen really seen any other mod try doing it other than V.S. Zardy, which does a cool 'swaying' motion mid-chart, so I made a little mashup of Rollerdisco Rumble and Bopeebo and took a lot of inspiration from (especially) Rhythm Doctor (which is also where I got the idea to mashup Rollerdisco Rumble from) and NotITG. The result is this: Bopeebo Rumble.
...I promise I'm still working on Epicosity lol
Original songs:
"Rollerdisco Rumble" by Vince Kaichan (is licensed under CC BY-NC-SA 3.0)
Of course, the changes made to this song is the mashup with Bopeebo.
"Bopeebo" by Kawai Sprite
Oh yeah, those labels at the start of the level are clickable and bring you to the links above.
------- Technical stuff below -------
Instead of directly changing the base game's code, I made a little system where you can override functions that are executed at certain parts of the game. This is probably not the best way to make mods modular, but it works, I guess??
All "mod events" were timed with the help of FL Studio and done with a bunch of "BRStageEvent" instances that call a callback method when a specified time is reached, and the chart itself was made with osu!mania 8K and converted with a program I hastily wrote.
The sustain note wiggle was just done by putting WiggleEffect, which ninja_muffin99 conveniently put in the game, on a camera with the sustain notes.
If you're reading this, have you tried turning on captions?
Комментарии