Sifu - How to Max Score & What To Unlock (PATCHED, READ DESCRIPTION)

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HOW TO GET A HIGH SCORE IN SIFU (UPDATED)
Taunting up to 5x was patched out long ago. Now Taunting only helps a little. To max score, here's the rub:
1. Taunt at the start of every new brawl. Taunting only raises your bar to the maximum of the modifier number, so at the start of a fight, it'll go to 1x. If you're at the bottom of 2x, it'll go to max 2x. Etc. Basically a single Taunt will only work at the start of a fresh fight, but it will help you get to 3x faster.
2. Use Calbot focus move. This will increase your modifer by 1x. So start fights with a Taunt and consider Calbot as your second opening salvo.
3. Don't get hit lol. But yes, don't, as not getting hit keeps your 3x up. Use avoid and parry, and especially attacks that also avoid, such as Crotch Punch, Duck Strike, Reverse Sweep, Snap Kick. Strong Sweep focus is good for temporarily getting enemies that are the biggest threat off your case while you deal with the lesser threats to thin the herd. Just remember, don't run from enemies, your modifier will go down.
4. Throw enemies wherever possible. Off ledges whenever possible, even if you have to lure them to one.
5. People say aggression is key. It isn't. Efficiency is key. Be fast, yes, but focus on efficiency above all else. That is, not getting hit, and dispatching enemies fast. Doing combos and being aggressive and smacking into enemies works against your score. Insta killing enemies and taking them out before they even taken another punch is better. Taking enemies out with their health at full can be done with throwing them off ledges before you've hit them, breaking their structure with parries and weapon blocking before finishing them off, etc. Absolute efficiency is key! One example of absolute efficiency is to throw an enemy off a ledge while their health is at max and your modifier score is 3x yellow. That sort of thing.
6. Always takedown the moment you see the prompt. That is, don't punch/kick enemies with a takedown prompt. Surrounded by enemies and one has a takedown prompt? Ignore the others, do the takedown! However, try to make sure the enemy has a good bit of health otherwise you'll get lower score than you could have.
7. If an enemy can be taken down and killed but is an enemy that can go into rage, don't kill them. Let them rage. More score can be obtained from raging enemies, so long as you're efficient with killing them while they're raging!
8. Do one shots with the charged backfist while holding a knife.
9. Counterattack. Efficiency is best done on stunned enemies. Parry is the best for this, so it's worth practicing and unlocking parry perks. If you can taunt, parry, heavy attack, calbot if you get hit, parry again, then throw and/or then takedown as this should be available by now for most enemies, you can get a very high score with a simple process. If getting hit is a problem constantly, switch the heavy attack for one of the avoid attacks mentioned in point 3.
10. Not getting hit is lol, I get it, as you will get hit sometimes no matter how good you are. When you do, foot sweep and then taunt again if you can. Calbot again if need be too. Best to get that modifier up before counter attacking once again.
11. Remember, the more you avoid an enemies attacks the more you will stun/make them dizzy, which leaves them open to attacks to finish them off. If you're struggling to parry, practice it, otherwise get used to holding block and swaying left, right, up or down to avoid.
12. Don't sleep on weapons. Weapons give you great score from attacking, and they don't break when defending. So if you block with them you can break structure easily, making taking out enemies with full health a cinch many times over beore the weapon finallly breaks. If you see a weapon, maybe use it...
That's a bunch of tips, sure, but take from it what you think you can work with. There's enough there for you to get a high score. Just don't think you have to rush, be aggressive, and churn out attack combo's like you're on fire or any thing, as efficiency is all about not getting hit, stunning and instakilling enemies as quickly as possible.
Hope this helps, cheers!
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HOW TO GET A HIGH SCORE IN SIFU (UPDATED)
Taunting up to 5x was patched out long ago. Now Taunting only helps a little. To max score, here's the rub:
1. Taunt at the start of every new brawl. Taunting only raises your bar to the maximum of the modifier number, so at the start of a fight, it'll go to 1x. If you're at the bottom of 2x, it'll go to max 2x. Etc. Basically a single Taunt will only work at the start of a fresh fight, but it will help you get to 3x faster.
2. Use Calbot focus move. This will increase your modifer by 1x. So start fights with a Taunt and consider Calbot as your second opening salvo.
3. Don't get hit lol. But yes, don't, as not getting hit keeps your 3x up. Use avoid and parry, and especially attacks that also avoid, such as Crotch Punch, Duck Strike, Reverse Sweep, Snap Kick. Strong Sweep focus is good for temporarily getting enemies that are the biggest threat off your case while you deal with the lesser threats to thin the herd. Just remember, don't run from enemies, your modifier will go down.
4. Throw enemies wherever possible. Off ledges whenever possible, even if you have to lure them to one.
5. People say aggression is key. It isn't. Efficiency is key. Be fast, yes, but focus on efficiency above all else. That is, not getting hit, and dispatching enemies fast. Doing combos and being aggressive and smacking into enemies works against your score. Insta killing enemies and taking them out before they even taken another punch is better. Taking enemies out with their health at full can be done with throwing them off ledges before you've hit them, breaking their structure with parries and weapon blocking before finishing them off, etc. Absolute efficiency is key! One example of absolute efficiency is to throw an enemy off a ledge while their health is at max and your modifier score is 3x yellow. That sort of thing.
6. Always takedown the moment you see the prompt. That is, don't punch/kick enemies with a takedown prompt. Surrounded by enemies and one has a takedown prompt? Ignore the others, do the takedown! However, try to make sure the enemy has a good bit of health otherwise you'll get lower score than you could have.
7. If an enemy can be taken down and killed but is an enemy that can go into rage, don't kill them. Let them rage. More score can be obtained from raging enemies, so long as you're efficient with killing them while they're raging!
8. Do one shots with the charged backfist while holding a knife.
9. Counterattack. Efficiency is best done on stunned enemies. Parry is the best for this, so it's worth practicing and unlocking parry perks. If you can taunt, parry, heavy attack, calbot if you get hit, parry again, then throw and/or then takedown as this should be available by now for most enemies, you can get a very high score with a simple process. If getting hit is a problem constantly, switch the heavy attack for one of the avoid attacks mentioned in point 3.
10. Not getting hit is lol, I get it, as you will get hit sometimes no matter how good you are. When you do, foot sweep and then taunt again if you can. Calbot again if need be too. Best to get that modifier up before counter attacking once again.
11. Remember, the more you avoid an enemies attacks the more you will stun/make them dizzy, which leaves them open to attacks to finish them off. If you're struggling to parry, practice it, otherwise get used to holding block and swaying left, right, up or down to avoid.
12. Don't sleep on weapons. Weapons give you great score from attacking, and they don't break when defending. So if you block with them you can break structure easily, making taking out enemies with full health a cinch many times over beore the weapon finallly breaks. If you see a weapon, maybe use it...
That's a bunch of tips, sure, but take from it what you think you can work with. There's enough there for you to get a high score. Just don't think you have to rush, be aggressive, and churn out attack combo's like you're on fire or any thing, as efficiency is all about not getting hit, stunning and instakilling enemies as quickly as possible.
Hope this helps, cheers!

fuzzybearbarian
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very handy, I was also able to get Parry Impact twice in the first map thank to this, thanks!

julianprofas
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it's a good feeling when you already know the tips from the video

ASTRONOMIC_POO
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Thanks so much for this, very helpful. I was really hoping The Lord Of Parry would be playing this game.

randommonkey
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Best game advice! Thanks heaps mate. You really boiled it down beautifully.

szplai
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That parry tip is a game changer. Thank you 👍

jabbadabbajew
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Great tips! This game is brutal, I need all the help I can get.

sonicv
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Little tip for audio production, try not to over compress the ingame audio. I can hear you have the ducking audio effect when you speak which is a great technique just needs a little fine tuninng. Great video!

SHOWEM
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This is good stuff! I suck at this game but getting better every time I play and it’s a lot of fun!

orangelupine
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First time visiting your channel, thanks for the info fuzzy !

KSmith
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you all have old versions.
the multiplier is at most up to the third level and, unlike you, it will decrease over time.
and what is most important is that the taunt will only add a half-level in level one (you can't even get to level 3

Tox
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3:50 I mean... I did watch that guy's stream, when he played it right before it released and he finished the first part at the age of ~65.
But I didn't find the game that difficult on the normal recommended dificulty.
I finished the first stage at 23 and only picked up Weapon Durability.
The mobs as you say aren't that difficult, especially when you use a weapon. I died once in that corridor section where it turns into a side scroller as it caught me off-guard, and the other 2 times was while fighting the botanist.
I'm kinda surprised I did it first time... but not that surprised considering I mained Kung-Fu Master in Blade & Soul up until 3 years ago for about 8 years. 🤣😅

Petq
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Bruh, my Score multiplier always stops at 3 what’s up with that, I’ve e never even SEEN 5 before

sylence
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It stops at 3 now, but scores are now huge.

pmcollectorboy
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Is it possible to get all statues on this level? I take the shortcut but can’t return back to the main path to get the rest of the statues.

blank
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This game feels so easy now after sort of mastering it..! And the bosses are really easy once you get good hold over the game..

Batofgotham
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Would you prioritize weapon durability or weapons proficiency more?

epicospaghettios
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Se q no lo vas a leer por q esta en español pero nesecito ayuda a partir de mi 3 multiplicador no me deja subir al cuarto y no se por q 😢

RYOMK
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Hey with this game launching on Xbox I will be binging on the Sifu playlist.

bhargavapothakamuri
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For some reason this taunting trick that you’re talking about doesn’t seem to work for me every time I use the Taunt option it doesn’t raise my multiplier or anything

aa-ron